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hbilal9
GitHub-Creator-Profil

hbilal9

Repository-Ansicht von 9 gesammelten Skills in 1 GitHub-Repositories.

gesammelte Skills
9
Repositories
1
aktualisiert
2026-06-16
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Wo die Skills liegen

Top-Repositories nach gesammelter Skill-Anzahl, mit ihrem Anteil an diesem Creator-Katalog und ihrer Berufsverteilung.

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Repositories und repräsentative Skills

godot-game-ui-designer
Softwareentwickler

Design premium Godot game UI. Use for HUDs, menus, overlays, pause/win/lose screens, settings, icon controls, touch UI, typography, responsive layout, safe areas, text fit, and UI/world cohesion.

2026-06-16
godot-gameplay-systems
Softwareentwickler

Build and iterate playable Godot game systems. Combines starter scaffold creation, architecture, gameplay implementation, and game-feel tuning. Use for first playable slices, new Godot 4.6 project/scene/GDScript setup, game loops, entity systems, input, collision/physics, scoring, objectives, audio hooks, camera, controls, difficulty, feedback, and maintainable structure.

2026-06-16
godot-image-generator
Softwareentwickler

Generate and edit 2D image assets for Godot games using Google's Gemini image API. Use for concept sheets, image-to-3D inputs, texture references, sky/background plates, decals, logos, icons, GUI art, title/menu art, thumbnails, marketing stills, and source images that feed godot-3d-generator. Also use for direct image editing when the user provides an image path.

2026-06-16
godot-qa-release
Softwarequalitätssicherungsanalysten und -tester

Verify and release Godot games. Combines playtest QA, mobile/responsive checks, export builds, export verification, export presets and feature tags, debug overlay gating, export size/asset review, screenshots, packaged viewport-pixel inspection, SCRIPT ERROR/ERROR scraping, and release risk reports.

2026-06-16
godot-3d-generator
Softwareentwickler

Generate, texture, rig, animate, stylize, convert, and download 3D assets for Godot games using the Tripo API. Use for text-to-3D, image-to-3D, 2D concept to 3D conversion, game-ready GLB/FBX assets, characters, creatures, buildings, props, weapons, terrain pieces, auto-rigging, animation retargeting, model texturing, LEGO/voxel/Minecraft-style stylization, low-poly/quad conversion, and Godot asset pipelines. Pair with godot-image-generator for concepts, texture references, sky/background/terrain textures, logos, icons, and GUI art before image-to-3D generation.

2026-06-16
godot-aaa-graphics-builder
Softwareentwickler

Upgrade Godot games from basic/prototype visuals to premium AAA-inspired graphics. Combines art-direction critique, procedural model building, mandatory external asset sourcing decisions, godot-3d-generator assets, godot-image-generator concept/texture workflows, scene visual polish, material/texture libraries, world prop kits, VFX, render pipeline, and visual scorecard gates. For premium games with characters, vehicles, ships, weapons, buildings, signature props, skies, textures, decals, logos, icons, or GUI art, load the relevant generator skills before deciding procedural assets are enough.

2026-06-16
godot-audio-generator
Softwareentwickler

Generate, convert, clean, and prepare audio assets for Godot games using ElevenLabs. Use for sound effects, looping ambience, UI sounds, impact/weapon/vehicle audio, creature or boss stingers, announcer/dialogue TTS, scratch-performance voice conversion, voice cleanup/isolation, audio manifests, and game-ready Godot audio integration.

2026-06-16
godot-debug-profiler
Softwareentwickler

Debug and profile Godot 4.6 games. Combines scene debugging, render/runtime/import/animation/resize/mobile input fixes, performance profiling, draw calls, primitives, textures, video memory, shader/post-processing cost, export size, and mobile content-scale/input issues.

2026-06-16
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