| name | aesthetics-router |
| description | Use this skill whenever a design task involves the felt quality of an interface — beauty, polish, brand voice, persuasion, emotional response, marketing surfaces, hero sections, onboarding tone, empty/celebration states, illustrations, mascots, avatars. Trigger when the user mentions tone, polish, brand, "feels cold/cheap/premium," personality, voice, mascot, hero, "make it more delightful," or asks how a screen should make the user feel. Framework-agnostic. Routes the model to the right aesthetics principle in this plugin. |
Aesthetics & emotion — router
This plugin holds the principles that govern how an interface feels — beautiful, premium, friendly, trustworthy, alarming. They matter most on expressive surfaces (marketing, brand, onboarding) and least on instrumental surfaces (data tables, settings).
Principles in this plugin
Each principle has its own skill (with sub-aspect skills where useful). Principles marked [full] have reference-grade skill files; the rest are planned and will be added in subsequent passes.
Perceived quality
aesthetic-usability-effect — beautiful designs are perceived as more usable.
form-follows-function — form should derive from function; gratuitous decoration costs trust.
wabi-sabi — beauty in imperfection, asymmetry, transience.
veblen-effect — desirability that increases with price.
most-average-facial-appearance-effect — average faces are perceived as attractive.
Personality and tone
archetypes — recurring character patterns inform brand voice.
anthropomorphic-form — humanlike features evoke warmth.
baby-face-bias — round, big-eyed forms evoke trust and protectiveness.
attractiveness-bias — attractive subjects credited with unrelated positive traits.
phonetic-symbolism — sounds carry inherent connotations (sharp/soft, fast/slow).
personas — fictional users that anchor design decisions to a coherent audience.
Persuasion and emotional pull
exposure-effect — repeated exposure increases preference.
scarcity — perceived scarcity increases desirability.
supernormal-stimulus — exaggerated cues that out-compete natural ones.
immersion — flow state, distraction-free, full-attention.
Evolutionary biases
biophilia-effect — affinity for living things and natural patterns.
savanna-preference — preference for open landscapes with scattered cover.
prospect-refuge — preference for vantage points that allow seeing without being seen.
hunter-nurturer-fixations — gendered attention patterns (controversial).
face-ism-ratio — ratio of head to body shifts perceived authority vs. emotion.
waist-to-hip-ratio — body-shape bias in portraiture.
uncanny-valley — near-human faces that fail "human" cues evoke revulsion.
Heuristic for which to read first
- Designing a marketing landing page →
aesthetic-usability-effect, archetypes, exposure-effect.
- Choosing a brand voice →
archetypes, phonetic-symbolism, anthropomorphic-form.
- Designing a mascot or avatar →
anthropomorphic-form, baby-face-bias, uncanny-valley, most-average-facial-appearance-effect.
- Premium tier marketing →
veblen-effect, aesthetic-usability-effect.
- Onboarding tone →
archetypes, storytelling (cognition), aesthetic-usability-effect.
- Empty / celebration states →
wabi-sabi, anthropomorphic-form.
Cross-plugin pointers
- For visual hierarchy and grouping, see
perception-and-hierarchy-principles.
- For learnability, see
cognition-and-learnability-principles.
- For behavior, see
interaction-and-control-principles.
- For accessibility, see
process-and-robustness-principles.