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Hunter-X-Hunter-Greed-Island-MUD
Hunter-X-Hunter-Greed-Island-MUD enthält 3 gesammelte Skills von Henquewl, mit Repository-Berufsabdeckung und Skill-Detailseiten auf SkillsMP.
Skills in diesem Repository
Reference for DG Script triggers - tick/second timing conversions, trigger type codes (first line after the name~), the elseif-vs-"else if" parsing gotcha, halt vs return 0 in consume triggers, the timed player-effect pattern (remote variable + attach), and writable %char.field% subfields. Use when writing or debugging lib/world/trg/ trigger files.
Reference for the 256x256 worldmap tile system (zone 1000) - tools/gen_worldmap.py tile character rules (reserved terrain/access chars, landmark/unknown sector fallback, entry portals) and the sector-indexed tables in constants.c/asciimap.c that must stay in sync. Use when editing lib/world/map/greed_island.txt, tools/gen_worldmap.py, or adding new sector types.
Reference for the Greed Island card system - vnum mappings between restricted cards and their physical items, the make_card conversion engine, player commands (gain/change/book), auto-conversion and timed-reversion rules, and where player-facing text must stay in sync. Use when working on card mechanics, ITEM_CARD/ITEM_SPELLCARD/ITEM_RESTRICTED items, or the 653/654 zone card files.