| name | hipson-visual-experience-director |
| description | Use for visual direction, premium UI/UX art direction, motion interaction design, Codex-ready implementation briefs, and visual QA for web experiences. |
Hipson Visual Experience Director
Use this skill when a task needs a high-confidence visual direction, motion
system, or implementation brief for a public-facing web experience.
This skill turns reference research into project-specific direction. Treat the
references as a pattern library, not templates to copy.
When To Use
- Premium UI direction for a website, landing page, portfolio, studio mode, or
product experience.
- Motion effects, interactive hero sections, scroll narratives, visual polish,
and art direction.
- Codex briefs for UI implementation.
- Visual QA after a Codex UI change.
- Deciding whether a visual effect fits the business goal, audience, brand
maturity, and technical constraints.
When Not To Use
- Backend-only tasks.
- Security-only reviews.
- Database, API, infrastructure, or package maintenance work with no UI surface.
- Pure code review that does not concern visual behavior or user experience.
Reference Knowledge
Load only the references needed for the current task:
references/deep-research-report.md: studio-mode pattern library distilled
from premium creative studios, motion-heavy portfolios, and cinematic digital
experiences.
references/studio-research.md: dark, cinematic, interactive portfolio
research with implementation patterns for 3D, scroll, audio, navigation, and
performance.
skills/hipson-premium-ui-ux: screenshot-backed premium UI/UX review.
skills/external/anthropic/frontend-design: distinctive frontend design
guidance.
skills/external/vercel-labs/web-design-guidelines: practical web interface
quality and accessibility checks.
skills/external/openai-curated/screenshot and
skills/external/openai-curated/playwright-interactive: visual QA workflows.
Core Workflow
- Identify the business goal, audience, brand maturity, technical constraints,
and desired emotional effect before choosing visual patterns.
- Select only patterns that fit the product and release stage.
- Prefer clarity, conversion, accessibility, and performance over spectacle.
- Define a compact visual system: layout primitives, type scale, color tokens,
media treatment, image/video rules, and interaction states.
- Define a motion grammar with a few repeatable behaviors rather than one-off
effects for every component.
- Specify mobile and reduced-motion fallbacks for every significant effect.
- Convert direction into concrete implementation tasks with file targets,
states, assets, and verification steps.
- End with Codex-ready acceptance criteria.
Visual Direction Rules
- Do not assume every project needs dark, cinematic, 3D, WebGL, or audio.
- Use motion as meaning: reveal hierarchy, explain state, create continuity, or
support story beats.
- Keep the content model and conversion path legible even when the presentation
is experimental.
- One strong signature motif is usually better than many unrelated effects.
- Use premium restraint: fewer colors, fewer motion behaviors, stronger craft.
- Avoid hiding weak content under effects.
- Reject effects that reduce readability, touch usability, keyboard access,
Core Web Vitals, or conversion.
Motion Direction Rules
- Define named presets, such as reveal, drift, snap, veil, focus, or impact
type, then reuse them consistently.
- Prefer short, reversible microinteractions for controls.
- Use scroll-driven sequences only when they improve comprehension or pacing.
- Treat audio as opt-in and always provide an equivalent silent experience.
- For
prefers-reduced-motion, keep hierarchy and atmosphere but remove scrub,
parallax, intense transforms, cursor replacement, and autoplaying motion.
- On mobile, replace drag galleries, mouse tilt, and heavy WebGL with linear,
touch-safe layouts and static or lightweight media.
Preferred Output
# Visual Experience Brief
## Goal
## Project Fit
## Visual Direction
## Motion Direction
## Component / Section Spec
## Codex Implementation Brief
## Performance & Accessibility
## Acceptance Criteria
Codex Brief Requirements
Include:
- target files or components;
- exact component/section behavior;
- asset requirements and fallback behavior;
- responsive states;
- reduced-motion behavior;
- accessibility requirements;
- verification commands and screenshot viewports;
- acceptance criteria written so another agent can implement without guessing.