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cesium-core-architecture

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Aktualisiert19. Mai 2026 um 23:50

Use when setting up a CesiumJS application and deciding how Viewer, CesiumWidget, Scene, Globe, and Camera fit together, or when the render loop, requestRenderMode, or SceneMode behaves unexpectedly. Prevents the wrong-containment mistake (treating Globe as a sibling of Scene, or expecting a scene.viewer back-reference), the continuous-render battery drain, the stale-frame bug after a manual change, and any WebGPU backend assumption. Covers the Viewer versus CesiumWidget decision, the Scene containment graph, the per-frame event order, requestRenderMode, SceneMode morph transitions, and the Entity versus Primitive API tiers. Keywords: CesiumJS Viewer, CesiumWidget, Scene, Globe, Camera, render loop, requestRenderMode, scene.requestRender, maximumRenderTimeChange, SceneMode, SCENE3D, SCENE2D, COLUMBUS_VIEW, morphTo3D, preRender postRender events, scene3DOnly, Entity vs Primitive, WebGL2, WebGPU, blank globe, nothing renders, scene not updating, scene frozen, app uses too much battery, how do I set up a Cesium

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