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jakildev
GitHub-Creator-Profil

jakildev

Repository-Ansicht von 29 gesammelten Skills in 1 GitHub-Repositories.

gesammelte Skills
29
Repositories
1
aktualisiert
2026-07-26
Repository-Karte

Wo die Skills liegen

Top-Repositories nach gesammelter Skill-Anzahl, mit ihrem Anteil an diesem Creator-Katalog und ihrer Berufsverteilung.

Repository-Explorer

Repositories und repräsentative Skills

review-pr
Softwarequalitätssicherungsanalysten und -tester

Review an open GitHub PR on the Irreden Engine repo and post a structured review. Use when the user says "review PR <N>", "review #<N>", "review the last PR", "check my PR", "review any new PRs", "review the PR queue", "check for new PRs to review", "review the open PRs", or otherwise asks for a code review — and also invoke automatically from a persistent reviewer-loop session when `gh pr list` surfaces a PR that has not yet been reviewed by this fleet. Designed to be invoked by a dedicated reviewer agent (dispatched into a pool worktree) whose job is to look at another agent's work with a fresh context. Writes a structured review covering ownership, ECS invariants, allocation hot paths, naming, tests, and project-specific smells, then posts it as a PR comment.

2026-07-26
simplify
Softwareentwickler

Polish the dirty working tree before committing — catch Irreden-Engine smells that a reviewer would otherwise flag. Use whenever you're about to commit, after addressing review feedback, after amending a commit, or whenever the user says "simplify", "clean up", "polish", "self-review", or "review my changes". Also auto-invoked by commit-and-push before the commit message is drafted. The skill finds per-entity getComponent in tick functions, allocation in hot loops, ECS naming convention slips, opportunities to reuse existing helpers, dead code, debug logs left behind, tautological comments, triple-nested loops over voxel volumes, renderer leaks from creation code, CPU-side SDF grid evaluation, linear-search in save/load hot paths, and stale or drifting CLAUDE.md / role / skill docs. Dispatches a parallel reuse-detection subagent fan-out so the reuse pass runs concurrently with the main checks. Applies safe fixes inline and reports anything that needs human judgment. Saves a review-fix-rereview round-trip.

2026-07-26
commit-and-push
Softwareentwickler

Stage, commit, push a feature branch, and open a GitHub PR against master for the Irreden Engine repo. Use whenever the user says "commit", "commit my changes", "commit and push", "open a PR", "make a PR", "wrap up this chunk", or otherwise indicates the current slice of work is ready for review. The skill assumes the parallel-agent workflow where work happens on short-lived feature branches, another agent reviews the PR, and the user merges via the GitHub UI. NEVER commit directly to master.

2026-07-21
platform-catchup
Softwareentwickler

Process the backlog of `fleet:needs-<host>-smoke` PRs on the current host. Builds a representative demo cohort against current `origin/master`, runs each with `--auto-screenshot`, and on green batch-swaps `fleet:needs-<host>-smoke` → `fleet:verified-<host>` on every eligible merged PR. On red (build break), files / opens a fix PR for the offender and holds labels on PRs that touch the implicated source paths until the fix lands. On partial (per-demo runtime hang or crash but build green), sweeps the rest, then fix-forwards the offending demo this session (issue only as the documented fallback). Runs on Linux, macOS, AND native Windows (MSYS2 mingw64) — Windows is now the primary validation host. Use when the human cues "platform-catchup", "catch up smoke tests", or "catch up Windows builds". Skill is **cue-only**, never auto-run — multi-target builds and ~40-demo runs are expensive, the human chooses when to spend them.

2026-07-15
render-debug-loop
Softwareentwickler

Build, run, and visually evaluate a rendering demo in an automated loop. Captures screenshots across a demo's configured shot list (zoom, camera offset, render-mode combinations), reads each image, diagnoses rendering issues against a topic-indexed reference (trixel / SDF shapes, lighting, backend parity), applies fixes, and repeats. Use whenever iterating on render pipeline bugs, shape alignment, lighting, parity drift, or any visual regression in the engine.

2026-07-15
render-verify
Softwarequalitätssicherungsanalysten und -tester

Automated pass/fail render-regression harness for Irreden Engine demos. Wraps build → run → capture → compare → report: builds a demo, runs it with `--auto-screenshot`, then compares each shot against a committed reference image using a stdlib-only Python comparator. Reports per-shot pass/fail with diff images written for mismatches. Use after any render pipeline change to catch visual regressions automatically, or as a sanity pass on `master` before cutting releases.

2026-07-15
attach-screenshots
Softwareentwickler

Capture before/after screenshots for an engine rendering PR and commit them to `docs/pr-screenshots/<branch>/` so the PR body can embed them via raw GitHub URLs. Runs an auto-screenshot-capable demo (default `IRShapeDebug`) once against origin/master and once against the dirty working tree — or, in `--two-ref` mode, between two committed refs for the feedback-AMEND path — pairs the outputs by shot label, and prints a markdown snippet the worker pastes into the PR body. Invoke when a PR touches `engine/render/`, `engine/prefabs/irreden/render/`, any `.glsl`/`.metal` shader, or `creations/demos/*/src/`, so reviewers can see the visual delta without running the executable themselves.

2026-07-14
optimize
Softwareentwickler

Profile and improve performance for newly written or modified performance-critical code in the Irreden Engine. Use whenever the current change touches a system tick function, a render pipeline stage, a shader, audio/video processing, math hot paths, or anywhere on the per-frame critical path. Also use when the user says "optimize", "profile", "this is slow", "find the hotspot", "check perf", "benchmark this", or "why is this frame slow". Should run BEFORE simplify when the change is performance-relevant — optimize may add profile blocks or comments that simplify would otherwise consider extraneous. Reports CPU profiler findings and, where GPU profiling infrastructure exists, GPU timer query results. Files an issue if the necessary profiling infrastructure is missing.

2026-06-25
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