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ui-iterate

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Aktualisiert6. Juli 2026 um 05:12

CONVERGE an EXISTING rendered UI surface to good craft through a closed measured loop — judge → fix-list → edit code → HMR re-render → re-judge → repeat until PROCEED or a 3-round cap. Probe-driven (Playwright-MCP computed-style JSON), not eyeballing, because GLM-5.2 has no vision. Inlines the 7-dim rubric + 13-tell slop gate so a surface can be converged in-loop. ROUTE BY INTENT, NOT KEYWORDS — load this whenever the intent is to REPEATEDLY IMPROVE a built surface until it is good, including indirect signals: "이거 계속 비슷해" (a prior one-shot fix did not land), "쓰레기 UI 고쳐", "UI 다듬어", "개선 루프 돌려", "craft 올려", "make this converge", any vibe that one-shot review is not enough and the user wants to iterate to satisfaction. NOT for designing a new screen from JTBD (that is ux-design-baseline). NOT for a single quality verdict (that is design-craft-rubric — judge once). NOT for runtime mechanics.

Installation

Mit Codex oder Claude installieren Kopieren Sie diesen Prompt, fügen Sie ihn in Codex, Claude oder einen anderen Assistant ein und lassen Sie die Skill-Seite prüfen und installieren.

SKILL.md
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