| name | realtime-dimensional-visualization |
| description | Design and implement realtime visualization systems for LocusQ across 2D/3D/4D views (time-aware state), with information-visualization clarity, modern UI art direction, and plugin-host performance constraints. |
Title: Realtime Dimensional Visualization Skill
Document Type: Skill
Author: APC Codex
Created Date: 2026-03-01
Last Modified Date: 2026-03-01
Realtime Dimensional Visualization
Use this skill when the task is about high-quality plugin UI/visualization design and implementation, including 2D, 3D, and time-layered 4D representations.
Scope
- Information visualization for audio/spatial/simulation telemetry.
- Realtime 2D/3D rendering behavior and 4D presentation (state over time).
- UI art direction for beautiful, intentional interfaces (type, color, layout, motion).
- Host-aware performance/latency constraints for plugin and standalone runtimes.
Workflow
- Lock visual intent and operator goals first.
- Define what must be understood at a glance vs explored interactively.
- Build explicit mapping contracts.
- Data -> encodings (position, color, size, motion, history trail/time window).
- Choose rendering architecture by budget.
- 2D layer, 3D layer, and temporal history strategy with quality tiers.
- Apply art-direction system.
- Typography, spacing, color tokens, motion language, and hierarchy rules.
- Validate clarity and performance.
- Verify legibility, interaction latency, jitter resistance, and frame budget behavior.
Design and Runtime Rules
- Avoid generic UI defaults; choose intentional visual direction per feature.
- Keep information density readable under fast-changing realtime conditions.
- Preserve deterministic visual response for deterministic input playback.
- Gate heavy effects behind quality tiers and fallback gracefully.
Cross-Skill Routing
- Pair with
threejs for scene architecture and render-loop implementation.
- Pair with
reactive-av for feature extraction and smoothing contracts.
- Pair with
juce-webview-runtime for host/backend runtime parity.
- Pair with
simulation-behavior-audio-visual when complex simulation drives visuals.
References
references/ui-art-direction-trends.md
references/info-viz-mappings.md
references/realtime-2d-3d-4d-contract.md
references/visual-language-tokens.md
references/prompt-examples.md
Deliverables
- Visual mapping table and design-token summary.
- Validation status:
tested, partially tested, or not tested.
- Residual risk statement for skipped performance/clarity checks.