KarpikEngine Hot Reload rules. Use when Codex works on HotReloadHandler, IPC reload flow, IpcClient/IpcServer, PluginLoadContext, plugin assembly loading, reload-safe state, ECS state preservation, or module reload behavior.
Installation
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KarpikEngine Hot Reload rules. Use when Codex works on HotReloadHandler, IPC reload flow, IpcClient/IpcServer, PluginLoadContext, plugin assembly loading, reload-safe state, ECS state preservation, or module reload behavior.
Karpik Hot Reload
State Model
Gameplay state should live in ECS worlds so it can survive reload.
Do not keep gameplay state in static fields.
Do not keep references to objects outside ECS pools when that state must survive reload.
Prefer component tags and ECS queries over Dictionary<string, Entity> style registries.