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keijiro
GitHub-Creator-Profil

keijiro

Repository-Ansicht von 17 gesammelten Skills in 5 GitHub-Repositories.

gesammelte Skills
17
Repositories
5
aktualisiert
2026-07-18
Repository-Explorer

Repositories und repräsentative Skills

unity-cli-pipeline
Softwareentwickler

Use when interacting with a running Unity Editor instance — sending commands, checking editor connection status, installing the Pipeline package, or evaluating C# expressions in the editor.

2026-07-18
unity-cli-install
Softwareentwickler

Use when installing, uninstalling, or upgrading Unity editors, adding or listing modules, or browsing available Unity releases.

2026-07-17
unity-cli
Softwareentwickler

Use for general Unity CLI operations — list or open projects, list installed editors, read CLI logs, or any other Unity CLI task not covered by a more specific skill (unity-cli-install, unity-cli-build, unity-cli-pipeline).

2026-07-17
unity-shader-graph
Softwareentwickler

Use when creating or editing Unity Shader Graph assets programmatically (Unity 6.5+) — authoring custom nodes from HLSL via the Shader Function Reflection API, generating .shadergraph files, or wiring nodes by editing the graph JSON.

2026-07-15
unity-console-log
Softwareentwickler

Use when reading the Unity Editor Console (log/warning/error entries) or detecting compile errors (C#/Burst, shader, compute shader) from a connected editor via the Pipeline package.

2026-07-05
unity-create-project
Softwareentwickler

Use when creating a new minimal Unity project.

2026-07-05
jj
Softwareentwickler

Operational style guide for Jujutsu (jj) VCS. Use when working with version control in a project that has a .jj directory.

2026-06-28
unity-shader-style
Softwareentwickler

Shader coding style for Unity projects. Use when writing or editing Unity shader (.shader, .hlsl) files.

2026-06-28
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