Use when authoring or reviewing OneWoW suite load units — lifecycle hooks, BootStore, BringUp/EnsureLoaded, enable/opt-out, ModuleManifest, hub tab order, OptionalDeps, or cross-unit integration.
Use this skill when authoring or reviewing WoW addon code that creates, hooks, or scans tooltips — anything calling GameTooltip, TooltipDataProcessor, C_TooltipInfo, or walking tooltipData.lines.
Use this skill when writing or debugging WoW addon code requiring specific TOC references, Lua functions and syntax, API functions, FrameXML constants, or Event handling.
Use this skill when authoring or reviewing OneWoW addon UI code — anything calling CreateFrame, building widgets, applying theme colors, sizing windows, or producing user-facing strings. Covers the OneWoW_GUI-First component policy, theme API, and constants/localization rules.
Use this skill when authoring or reviewing OneWoW addon code that touches SavedVariables, defaults, init bridges, or scope resolution — anything calling OneWoW_GUI.DB or accessing Addon.db.* paths.
Use this skill when authoring or reviewing OneWoW addon code that touches SavedVariables, defaults, init bridges, or scope resolution — anything calling OneWoW_GUI.DB or accessing Addon.db.* paths.
Use this skill when authoring or reviewing OneWoW addon code that touches SavedVariables, defaults, init bridges, or scope resolution — anything calling OneWoW_GUI.DB or accessing Addon.db.* paths.
Use this skill when creating, scaffolding, or reviewing a OneWoW_QoL feature module — anything about the external module hub, module.lua/Define, the ModuleRegistry, Current() capture, per-module locale scopes, toggles, or the OnEnable/OnDisable/OnToggle lifecycle. Especially for "add a new QoL module" prompts where no module file is open yet.