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Chaos-Redux

Chaos-Redux enthält 11 gesammelte Skills von klimPaskov, mit Repository-Berufsabdeckung und Skill-Detailseiten auf SkillsMP.

gesammelte Skills
11
Stars
2
aktualisiert
2026-07-06
Forks
0
Berufsabdeckung
4 Berufskategorien · 100% klassifiziert
Repository-Explorer

Skills in diesem Repository

hoi4-decisions-missions
Softwareentwickler

Use when designing, implementing, auditing, or fixing Hearts of Iron IV decisions, missions, timed objectives, decision categories, and mission localisation.

2026-07-06
hoi4-focus-trees
Softwareentwickler

Use when designing, implementing, auditing, or fixing Hearts of Iron IV national focus trees.

2026-07-06
chaos-redux-events
Softwareentwickler

Use when implementing or updating Chaos Redux events.

2026-07-06
chaos-redux-event-planning
Softwareentwickler

Use when expanding Chaos Redux event ideas into detailed specifications before implementation.

2026-07-06
chaos-redux-event-assets
Spezialeffektkünstler und Animatoren

Use when creating, sourcing, processing, converting, organizing, wiring, or documenting visual assets for Chaos Redux.

2026-07-06
chaos-redux-super-events
Softwareentwickler

Use when designing, researching, wiring, or documenting Chaos Redux super-events.

2026-07-06
chaos-redux-subagents
Sonstige Computerberufe

Use when coordinating custom Codex subagents for Chaos Redux implementation, asset production, super-event research, audits, active small patches, planning handoffs, or documentation work.

2026-07-01
xlsx
Softwareentwickler

Comprehensive spreadsheet creation, editing, and analysis with support for formulas, formatting, data analysis, and visualization. When Codex needs to work with spreadsheets (.xlsx, .xlsm, .csv, .tsv, etc) for: (1) Creating new spreadsheets with formulas and formatting, (2) Reading or analyzing data, (3) Modify existing spreadsheets while preserving formulas, (4) Data analysis and visualization in spreadsheets, or (5) Recalculating formulas

2026-06-30
chaos-redux-frame-animation
Spezialeffektkünstler und Animatoren

Use when Chaos Redux needs animated sprites, animated icons, animated scripted GUI pieces, animated portraits, GIF previews, frame sheets, hover loops, pulsing glows, floating seals, warning pulses, route emblems, or frame-by-frame asset packages. Requires real per-frame source artwork or source frames. For HOI4, the final in-game animation must be a frame sheet texture wired through the verified `.gfx` and `.gui` pattern, usually `frameAnimatedSpriteType`, not a saved GIF.

2026-06-29
hoi4-mtth
Softwareentwickler

Define and use HOI4 MTTH variables safely (base/modifiers, file-scoped constants, and mtth:entry usage in set_variable/set_temp_variable) with guidance for minimizing ai_will_do clutter.

2026-06-29
chaos-redux-improvement-loop
Projektmanagementspezialisten

Use when recursively deepening Chaos Redux mechanics, events, focus trees, countries, decisions, assets, lore, super-events, scripted GUI, formables, and implementation audits into concrete expansion specs and improvement handoffs.

2026-06-11