| name | mu-write-skill |
| description | Use when creating new skills, editing existing skills, or verifying skills work before deployment |
Writing Skills
Overview
Writing skills IS Test-Driven Development applied to process documentation.
Personal skills live in ~/.claude/skills
You write test cases (pressure scenarios with subagents), watch them fail (baseline behavior), write the skill (documentation), watch tests pass (agents comply), and refactor (close loopholes).
Core principle: If you didn't watch an agent fail without the skill, you don't know if the skill teaches the right thing.
REQUIRED BACKGROUND: You MUST understand devmuse:mu-code before using this skill. That skill defines the fundamental RED-GREEN-REFACTOR cycle. This skill adapts TDD to documentation.
Official guidance: For Anthropic's official skill authoring best practices, see anthropic-best-practices.md. This document provides additional patterns and guidelines that complement the TDD-focused approach in this skill.
What is a Skill?
A skill is a reference guide for proven techniques, patterns, or tools. Skills help future Claude instances find and apply effective approaches.
Skills are: Reusable techniques, patterns, tools, reference guides
Skills are NOT: Narratives about how you solved a problem once
TDD Mapping for Skills
| TDD Concept | Skill Creation |
|---|
| Test case | Pressure scenario with subagent |
| Production code | Skill document (SKILL.md) |
| Test fails (RED) | Agent violates rule without skill (baseline) |
| Test passes (GREEN) | Agent complies with skill present |
| Refactor | Close loopholes while maintaining compliance |
| Write test first | Run baseline scenario BEFORE writing skill |
| Watch it fail | Document exact rationalizations agent uses |
| Minimal code | Write skill addressing those specific violations |
| Watch it pass | Verify agent now complies |
| Refactor cycle | Find new rationalizations → plug → re-verify |
The entire skill creation process follows RED-GREEN-REFACTOR.
When to Create a Skill
Create when:
- Technique wasn't intuitively obvious to you
- You'd reference this again across projects
- Pattern applies broadly (not project-specific)
- Others would benefit
Don't create for:
- One-off solutions
- Standard practices well-documented elsewhere
- Project-specific conventions (put in CLAUDE.md)
- Mechanical constraints (if it's enforceable with regex/validation, automate it—save documentation for judgment calls)
Skill Types
Technique
Concrete method with steps to follow (condition-based-waiting, root-cause-tracing)
Pattern
Way of thinking about problems (flatten-with-flags, test-invariants)
Reference
API docs, syntax guides, tool documentation (office docs)
Directory Structure
skills/
skill-name/
SKILL.md # Main reference (required)
supporting-file.* # Only if needed
Flat namespace - all skills in one searchable namespace
Separate files for:
- Heavy reference (100+ lines) - API docs, comprehensive syntax
- Reusable tools - Scripts, utilities, templates
Keep inline:
- Principles and concepts
- Code patterns (< 50 lines)
- Everything else
SKILL.md Structure
Frontmatter (YAML):
- Only two fields supported:
name and description
- Max 1024 characters total
name: Use letters, numbers, and hyphens only (no parentheses, special chars)
description: Third-person, describes ONLY when to use (NOT what it does)
- Start with "Use when..." to focus on triggering conditions
- Include specific symptoms, situations, and contexts
- NEVER summarize the skill's process or workflow (see CSO section for why)
- Keep under 500 characters if possible
---
name: mu-write-skill
description: Use when [specific triggering conditions and symptoms]
---
# Skill Name
## Overview
What is this? Core principle in 1-2 sentences.
## When to Use
[Small inline flowchart IF decision non-obvious]
Bullet list with SYMPTOMS and use cases
When NOT to use
## Core Pattern (for techniques/patterns)
Before/after code comparison
## Quick Reference
Table or bullets for scanning common operations
## Implementation
Inline code for simple patterns
Link to file for heavy reference or reusable tools
## Common Mistakes
What goes wrong + fixes
## Real-World Impact (optional)
Concrete results
Claude Search Optimization (CSO)
Critical for discovery: Future Claude needs to FIND your skill. Description + keywords + naming determine whether the skill surfaces when needed.
For detailed guidance on writing discoverable descriptions, keyword coverage, naming conventions, token efficiency, and cross-referencing:
@../../knowledge/principles/skill-cso.md
Key takeaways to keep in mind while writing:
- Description answers "should I read this skill right now?" — triggering conditions only, NOT workflow summary
- Frequently-loaded skills target <200 words total; other skills <500 words
- Name by what you DO (active voice, verb-first)
- Reference other skills by name (e.g.,
devmuse:mu-code), never with @skills/... (force-loads context)
Flowchart Usage
For full graphviz conventions (when to use, node shapes, label rules, rendering tool):
@../../knowledge/principles/graphviz-conventions.md
Summary: use flowcharts ONLY for non-obvious decisions, process loops with early-stop risk, or "A vs B" choices. For reference material use tables; for linear instructions use numbered lists.
Code Examples
One excellent example beats many mediocre ones
Choose most relevant language:
- Testing techniques → TypeScript/JavaScript
- System debugging → Shell/Python
- Data processing → Python
Good example:
- Complete and runnable
- Well-commented explaining WHY
- From real scenario
- Shows pattern clearly
- Ready to adapt (not generic template)
Don't:
- Implement in 5+ languages
- Create fill-in-the-blank templates
- Write contrived examples
You're good at porting - one great example is enough.
File Organization
Self-Contained Skill
defense-in-depth/
SKILL.md # Everything inline
When: All content fits, no heavy reference needed
Skill with Reusable Tool
condition-based-waiting/
SKILL.md # Overview + patterns
example.ts # Working helpers to adapt
When: Tool is reusable code, not just narrative
Skill with Heavy Reference
pptx/
SKILL.md # Overview + workflows
pptxgenjs.md # 600 lines API reference
ooxml.md # 500 lines XML structure
scripts/ # Executable tools
When: Reference material too large for inline
The Iron Law (Same as TDD)
NO SKILL WITHOUT A FAILING TEST FIRST
This applies to NEW skills AND EDITS to existing skills.
Write skill before testing? Delete it. Start over.
Edit skill without testing? Same violation.
No exceptions:
- Not for "simple additions"
- Not for "just adding a section"
- Not for "documentation updates"
- Don't keep untested changes as "reference"
- Don't "adapt" while running tests
- Delete means delete
REQUIRED BACKGROUND: The devmuse:mu-code skill explains why this matters. Same principles apply to documentation.
Testing All Skill Types
Different skill types need different test approaches. For detailed test strategies per skill type and pressure-scenario techniques:
@../../knowledge/principles/skill-testing.md
Summary of skill types and their test focus:
- Discipline-enforcing (TDD, mu-review): pressure scenarios + academic checks; agent must comply under stress
- Technique (condition-based-waiting, root-cause-tracing): application + variation scenarios
- Pattern (mental models): recognition + counter-example scenarios
- Reference (API docs, command refs): retrieval + application + gap testing
Common Rationalizations for Skipping Testing
| Excuse | Reality |
|---|
| "Skill is obviously clear" | Clear to you ≠ clear to other agents. Test it. |
| "It's just a reference" | References can have gaps, unclear sections. Test retrieval. |
| "Testing is overkill" | Untested skills have issues. Always. 15 min testing saves hours. |
| "I'll test if problems emerge" | Problems = agents can't use skill. Test BEFORE deploying. |
| "Too tedious to test" | Testing is less tedious than debugging bad skill in production. |
| "I'm confident it's good" | Overconfidence guarantees issues. Test anyway. |
| "Academic review is enough" | Reading ≠ using. Test application scenarios. |
| "No time to test" | Deploying untested skill wastes more time fixing it later. |
All of these mean: Test before deploying. No exceptions.
Bulletproofing Skills Against Rationalization
Skills that enforce discipline (like TDD) need to resist rationalization. Agents are smart and will find loopholes when under pressure.
Psychology note: Understanding WHY persuasion techniques work helps you apply them systematically. See persuasion-principles.md for research foundation (Cialdini, 2021; Meincke et al., 2025) on authority, commitment, scarcity, social proof, and unity principles.
Close Every Loophole Explicitly
Don't just state the rule - forbid specific workarounds:
```markdown
Write code before test? Delete it.
```
```markdown
Write code before test? Delete it. Start over.
No exceptions:
- Don't keep it as "reference"
- Don't "adapt" it while writing tests
- Don't look at it
- Delete means delete
</Good>
### Address "Spirit vs Letter" Arguments
Add foundational principle early:
```markdown
**Violating the letter of the rules is violating the spirit of the rules.**
This cuts off entire class of "I'm following the spirit" rationalizations.
Build Rationalization Table
Capture rationalizations from baseline testing (see Testing section below). Every excuse agents make goes in the table:
| Excuse | Reality |
|--------|---------|
| "Too simple to test" | Simple code breaks. Test takes 30 seconds. |
| "I'll test after" | Tests passing immediately prove nothing. |
| "Tests after achieve same goals" | Tests-after = "what does this do?" Tests-first = "what should this do?" |
Create Red Flags List
Make it easy for agents to self-check when rationalizing:
## Red Flags - STOP and Start Over
- Code before test
- "I already manually tested it"
- "Tests after achieve the same purpose"
- "It's about spirit not ritual"
- "This is different because..."
**All of these mean: Delete code. Start over with TDD.**
Update CSO for Violation Symptoms
Add to description: symptoms of when you're ABOUT to violate the rule:
description: use when implementing any feature or bugfix, before writing implementation code
RED-GREEN-REFACTOR for Skills
Follow the TDD cycle:
RED: Write Failing Test (Baseline)
Run pressure scenario with subagent WITHOUT the skill. Document exact behavior:
- What choices did they make?
- What rationalizations did they use (verbatim)?
- Which pressures triggered violations?
This is "watch the test fail" - you must see what agents naturally do before writing the skill.
GREEN: Write Minimal Skill
Write skill that addresses those specific rationalizations. Don't add extra content for hypothetical cases.
Run same scenarios WITH skill. Agent should now comply.
REFACTOR: Close Loopholes
Agent found new rationalization? Add explicit counter. Re-test until bulletproof.
Testing methodology:
- How to write pressure scenarios
- Pressure types (time, sunk cost, authority, exhaustion)
- Plugging holes systematically
- Meta-testing techniques
Anti-Patterns
❌ Narrative Example
"In session 2025-10-03, we found empty projectDir caused..."
Why bad: Too specific, not reusable
❌ Multi-Language Dilution
example-js.js, example-py.py, example-go.go
Why bad: Mediocre quality, maintenance burden
❌ Code in Flowcharts
step1 [label="import fs"];
step2 [label="read file"];
Why bad: Can't copy-paste, hard to read
❌ Generic Labels
helper1, helper2, step3, pattern4
Why bad: Labels should have semantic meaning
STOP: Before Moving to Next Skill
After writing ANY skill, you MUST STOP and complete the deployment process.
Do NOT:
- Create multiple skills in batch without testing each
- Move to next skill before current one is verified
- Skip testing because "batching is more efficient"
The deployment checklist below is MANDATORY for EACH skill.
Deploying untested skills = deploying untested code. It's a violation of quality standards.
Skill Creation Checklist (TDD Adapted)
IMPORTANT: Use TodoWrite to create todos for EACH checklist item below.
RED Phase - Write Failing Test:
GREEN Phase - Write Minimal Skill:
REFACTOR Phase - Close Loopholes:
Quality Checks:
Deployment:
Discovery Workflow
How future Claude finds your skill:
- Encounters problem ("tests are flaky")
- Finds SKILL (description matches)
- Scans overview (is this relevant?)
- Reads patterns (quick reference table)
- Loads example (only when implementing)
Optimize for this flow - put searchable terms early and often.
The Bottom Line
Creating skills IS TDD for process documentation.
Same Iron Law: No skill without failing test first.
Same cycle: RED (baseline) → GREEN (write skill) → REFACTOR (close loopholes).
Same benefits: Better quality, fewer surprises, bulletproof results.
If you follow TDD for code, follow it for skills. It's the same discipline applied to documentation.