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sparkengine-hot-reload-seam

Sterne23
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Aktualisiert7. Juli 2026 um 12:00

Reference for how SparkEngine's AngelScript hot-reload and client/server script context separation actually work, and a checklist for exposing a new scripted type/function so it survives a reload. TRIGGER when the user says "script hot-reload", "reload the .as script", "why didn't my AngelScript change take effect", "[server]/[client] script tag", "SetScriptContext", "AttachScript returns false", "script state got wiped on reload", or "I added a new function/type callable from AngelScript". DO NOT TRIGGER for C++ game module hot-reload (that is the `ModuleHotReload` C++ class, a different code path, not this skill), shader hot-reload (the `ShaderHotReload` C++ class), or AngelScript sandbox/security questions (see the sandbox code directly) — those are separate seams.

Installation

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