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sparkengine-module-injection-p0-campaign

Sterne23
Forks1
Aktualisiert7. Juli 2026 um 12:00

Decision-gated campaign to finish and verify the SparkEngine "module EngineContext injection" P0 — the cross-DLL fix that makes EngineContext::Get() inside a game-module DLL resolve to the host engine's live context instead of a dead per-image copy. TRIGGER when: someone says the module DI / EngineContext injection P0 is "landed but inert", when module-side service-locator lookups (NetworkManager, GetNetwork) return null or a wrong singleton inside a GameModules DLL, when a HARDEN_FLEET / trilobite handoff lists "SparkModuleInjectEngineContext export still needed", or when a rebuilt module DLL must be proven to export the injection hook. DO NOT TRIGGER for general "how do I add a new module DLL" questions (use sparkengine-plugin-abi), for the ImGui or console injection hooks specifically (those already shipped), or for non-Windows builds (this whole seam is #if defined(_WIN32) only).

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