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sparkengine-plugin-abi

Sterne23
Forks1
Aktualisiert7. Juli 2026 um 12:00

SparkEngine game-module DLL plugin ABI reference — how ModuleManager discovers and loads GameModules/*.dll, the extern "C" injection hooks a module must export (SparkModuleInjectEngineContext / Console / ImGui), and the exact checklist for adding a new game module DLL. TRIGGER when the user says "add a new game module", "my module's EngineContext::Get() returns null", "module console commands don't work", "module ImGui draws nothing / crashes", "CreateModule not found", "how does ModuleManager load DLLs", "why is my module's NetworkManager a dead singleton", or asks how the plugin/module ABI works. DO NOT TRIGGER for finishing the specific EngineContext-injection P0 step-by-step (use sparkengine-module-injection-p0-campaign), for engine-internal subsystem wiring unrelated to DLLs, or for AngelScript hot-reload (that is scripting, not the native module ABI).

Installation

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