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sparkengine-run-and-operate

Sterne23
Forks1
Aktualisiert7. Juli 2026 um 12:00

Runbook for launching and operating the built SparkEngine binaries — the engine (SparkEngine.exe), the ImGui editor (SparkEditor.exe), the standalone SparkConsole subprocess, and the 10 game-module DLLs — plus where logs, crash dumps, saves and screenshots land. TRIGGER when: "how do I run/launch/start the engine or editor", "which executable do I run", "what are the command-line flags", "run headless / dedicated server", "load a specific game module with -game", "the console subprocess isn't receiving my commands", "where do crash dumps / SparkCrash .dmp / logs / save files go", "how does the SparkConsole IPC pipe work". DO NOT TRIGGER when: you need to compile/configure/build (use global cmake-msvc / ci-troubleshoot), diagnose a compiler or CMake error, write engine C++ code, or debug rendering/physics internals — this skill is about operating already-built binaries, not producing them.

Installation

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