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game-netcode-and-multiplayer

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Aktualisiert15. Juni 2026 um 12:47

Netcode and multiplayer DESIGN for the Arcade crown (The Netweaver). Selects the network model (rollback / lockstep / client-prediction+server-reconciliation / snapshot-interpolation), draws server-authority boundaries, plans lag compensation, interest management, and host migration, and specifies determinism for RTS lockstep. Produces a netcode_model spec — never engine code (that ships as a DEV_TASK to engineering game-netcode-team). Ties to the server-authority-fairplay rubric and The Sentinel venom gate. Read before any online: true feature.

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