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Leehow
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Leehow

Repository-Ansicht von 21 gesammelten Skills in 3 GitHub-Repositories.

gesammelte Skills
21
Repositories
3
aktualisiert
2026-07-12
Repository-Explorer

Repositories und repräsentative Skills

coc-playtest
Softwarequalitätssicherungsanalysten und -tester

Use when running isolated COC Keeper simulated-player tests, evaluator reviews, battle reports, evaluation reports, and regression checks in Codex.

2026-07-12
coc-scenario-import
Technische Redakteure

Import and index authored Call of Cthulhu scenarios for COC mode. Use for rulebook scenarios, external module PDFs, scenario skeletons, source maps, Keeper-only separation, and on-demand PDF lookup.

2026-07-11
trpg-pdf-ingest
Softwareentwickler

Parse TRPG rulebook PDFs (especially 2-column layouts like Call of Cthulhu Keeper Rulebook) into structured data using pymupdf4llm. Use when extracting rules data from a PDF rulebook, verifying data against the source PDF, or checking parse quality. Handles the 2-column reading-order problem with pymupdf4llm (0.4s/page, correct column order, Markdown table output). Also provides bbox overlay visualization and quality scoring. Use when the user says "解析 PDF / 核对规则书 / 双栏排版 / extract from rulebook".

2026-07-11
coc-keeper
Sonstige Computerberufe

Thin Cursor entry for COC Keeper. Use after the user explicitly activates COC mode (e.g. "Activate COC mode", "进入 COC 模式"), or when a Cursor try/demo prompt asks to use the plugin in a concrete/useful way or show why it is valuable. Routes to coc-main onboarding — not a rules-engine demo. Canonical skills live under plugins/coc-keeper/skills/. Portrait generation is Codex-only; skip imagegen on Cursor.

2026-07-10
coc-main
Sonstige Computerberufe

Activate and orchestrate COC mode. Use for activate/enter/continue/pause/save/exit Call of Cthulhu play, and for host try/demo prompts that ask to use COC Keeper in a concrete/useful way or show why the plugin is valuable. Prefer this over rules-engine demos for first contact.

2026-07-10
coc-rules-engine
Sonstige Computerberufe

Resolve structured Call of Cthulhu rules for skill checks, success levels, half/fifth values, bonus or penalty dice, damage bonus, build, sanity thresholds, and rules parameter inspection. Do not use for host try/demo or “show why the plugin is valuable” prompts — those go to coc-main onboarding instead.

2026-07-10
coc-chase
Softwareentwickler

Resolve Call of Cthulhu chase scenes during COC mode using the full Chapter 7 Parts 1-5 system. Use for establishing pursuits (CON/Drive Auto speed rolls), Cut to the Chase positioning, location chains with hazards and barriers, movement-action economy, Pedal to the Metal, passenger assists, firing while moving, Choosing a Route, Sudden Hazards, same-location melee delegated to CombatSession, vehicle Drive Auto conflict, and structured chase state persistence via ChaseSession and save/chase.json.

2026-07-10
coc-combat
Softwareentwickler

Resolve Call of Cthulhu combat during COC mode using the full Chapter 6 system. Use for DEX initiative (with readied-firearm +50 and casting overrides), declaration of intent, multi-round opposed resolution (fight back vs dodge, distinct tie rules), the eight combat mechanisms (firearms cannot be dodged, Dive for Cover, Cover, Outnumbered, Point-Blank, Range→difficulty, Firearms DEX+50, flee), damage with armor/Flesh Ward, conditions (major wound/dying/prone/grappled/surprised), and structured combat state persistence via CombatSession and save/combat.json.

2026-07-10
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