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AfnmAgentModTemplate

AfnmAgentModTemplate enthält 12 gesammelte Skills von lemon07r, mit Repository-Berufsabdeckung und Skill-Detailseiten auf SkillsMP.

gesammelte Skills
12
Stars
1
aktualisiert
2026-07-06
Forks
4
Berufsabdeckung
3 Berufskategorien · 100% klassifiziert
Repository-Explorer

Skills in diesem Repository

frontend-mod-ui
Web- und digitale Schnittstellendesigner

Design guidance for building mod UIs that integrate with AFNM's visual style using GameDialog, GameButton, BackgroundImage, and other game-provided components. Activate when creating mod settings panels, custom screens, injected UI, or persistent overlays.

2026-07-06
modapi-lookup
Softwareentwickler

Reference for AFNM ModAPI hooks, actions, and utilities. Activate when writing hook registrations, using content registration functions, accessing game data, or implementing registerOptionsUI, injectUI, or addScreen.

2026-07-06
afnm-modding
Softwareentwickler

Master orientation skill for Ascend From Nine Mountains mod development. Activate on any AFNM modding task to get project layout, toolchain, ModAPI-first philosophy, the fallback ladder, and routing to the correct specialized skill. This is the entry-point skill — load it first when starting mod work.

2026-04-29
pre-commit-validation
Softwareentwickler

Run verification commands before claiming work is complete. Activate before committing code changes, before claiming a task is done, or before creating a release to ensure type safety and build success.

2026-04-29
systematic-debugging
Softwareentwickler

Four-phase debugging methodology for AFNM mods that prevents thrashing. Activate when build errors, typecheck failures, runtime errors occur, or when mod behavior does not match expectations after repeated fix attempts.

2026-04-29
typescript-afnm
Softwareentwickler

TypeScript conventions and patterns specific to AFNM mod development. Activate when writing or reviewing TypeScript code, adding types or interfaces, or when about to use any or skip type safety.

2026-04-29
typescript-best-practices
Softwareentwickler

Guide AI agents through TypeScript coding best practices including type safety, error handling, code organization, and architecture patterns. This skill should be used when generating TypeScript code, reviewing TypeScript files, creating new TypeScript modules, refactoring JavaScript to TypeScript, or when the user asks about TypeScript patterns, types, or coding standards. Keywords: typescript, types, coding standards, best practices, type safety, generics, architecture, refactoring.

2026-04-29
conventional-git
Softwareentwickler

Standardized commit messages and branch naming for AFNM mod projects. Activate when creating commits, branches, or release tags to follow the project's conventional commit format.

2026-04-29
workshop-publishing
Softwareentwickler

Upload mods to Steam Workshop and manage the release lifecycle. Activate when publishing or updating a mod on Steam Workshop, preparing a release, or setting up Workshop publishing for the first time.

2026-04-29
runtime-oracle
Softwareentwickler

Verify ModAPI surface, hook existence, and launcher behavior against the installed AFNM game runtime. Activate before using any ModAPI hook you have not verified, when docs and observed behavior disagree, or when checking if a game update changed the API.

2026-04-26
agent-browser
Softwareentwickler

Browser automation CLI for AI agents. Use for opening pages, clicking, filling forms, taking screenshots, reading DOM snapshots, testing local harnesses, or connecting to AFNM/Electron DevTools sessions.

2026-04-25
live-game-testing
Softwarequalitätssicherungsanalysten und -tester

Safe workflow for testing mods in the actual AFNM game client without Steam relaunch loops. Activate when the runtime oracle is insufficient and you need visual or UI verification of mod behavior.

2026-04-25