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signal

signal enthält 12 gesammelte Skills von liwoo, mit Repository-Berufsabdeckung und Skill-Detailseiten auf SkillsMP.

gesammelte Skills
12
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0
aktualisiert
2026-03-16
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0
Berufsabdeckung
4 Berufskategorien · 100% klassifiziert
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Skills in diesem Repository

go-concept-animation
Hochschullehrer für Informatik

Use this skill whenever introducing a new Go programming concept that needs to be explained visually to beginners. Triggers when the user asks to explain, illustrate, animate, or teach any Go concept — including but not limited to: variables, functions, packages, imports, structs, interfaces, goroutines, channels, error handling, maps, slices, pointers, closures, or methods. Also triggers when the user says things like "add a new scene", "introduce X concept", "animate how X works", or "show the next concept". Always use this skill before writing any animation code — it defines the entire design system, analogy model, and scene structure that all Go animations must follow.

2026-03-16
beginner-mode
Softwareentwickler

How to write and extend beginner mode content — pre-level concept briefings for new players

2026-03-16
challenge-author
Softwareentwickler

How to add new game content (chapters, bosses, story) to SIGNAL

2026-03-13
output-audit
Softwarequalitätssicherungsanalysten und -tester

Audit engine output patterns for common Go pitfalls — ensures every step has targeted feedback for Printf/Println, whitespace, format mismatches, and other gotchas

2026-03-12
maya-prompt
Softwareentwickler

How to write and tune AI system prompts for Maya's 3-tier LLM backend

2026-03-12
zen-rules
Softwareentwickler

How to write zen rules for new SIGNAL levels — idiomatic Go detection, jolts, suggestions, testing

2026-03-12
boss-fight
Softwareentwickler

How to build boss fight encounters in SIGNAL — combat loop, visual effects, jeopardy, and content authoring

2026-03-10
game-mechanic
Softwareentwickler

How to write game logic in SIGNAL — pure functions, state management, persistence

2026-03-10
sprite-art
Softwareentwickler

How to paint scenes, characters, and animations for SIGNAL's 2D pixel art cinematics

2026-03-08
signal-component
Softwareentwickler

How to build UI components that match SIGNAL's visual language and tech stack

2026-03-06
story-event
Schriftsteller und Autoren

How to write narrative content for SIGNAL — Maya's voice, event timing, story continuity

2026-03-06
visual-test
Softwarequalitätssicherungsanalysten und -tester

How to visually validate scenes, characters, and animations using the Playwright screenshot pipeline

2026-03-06