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smbw-romfs-datamining

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Aktualisiert10. Juni 2026 um 10:21

Resolve any named SMBW GameData flag to its hash + container category OFFLINE from the game's RomFS — no Ghidra, no runtime. Use when you need a flag's murmur3 hash, want to know whether a flag is Bool/Int/Enum/Struct (which picks the probe:: writer), are tracing a world-map obstacle/actor (cloud piranhas, castle fly-in, route gates) to the saved bool that gates it, parsing BYML/SARC RomFS data (GameDataList, WorldMapInfo, actor packs, AI graphs, gparam), or brute-recovering a name from a known hash. Bundles the GameDataList schema and the Bowser-approach worked example. Triggers: "resolve a flag hash", "what container category", "murmur3 a name", "GameDataList", "extract the romfs", "BYML", "SARC", "actor pack", "which world-map flag", "name this hash".

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