| name | gif-creator |
| description | Knowledge and utilities for creating animated GIFs and chat emoji from code with Pillow. Provides size presets, validation tools, and animation concepts. Use when the user wants an animated GIF or emoji, e.g. "make me a GIF of X doing Y" or "an animated emoji of Z." |
GIF Creator
A toolkit providing utilities and knowledge for creating polished animated GIFs from code with Pillow. The size presets below originated as Slack's emoji/message limits and make good general defaults for chat emoji and small animations.
Size & format presets
Dimensions:
- Emoji GIFs: 128x128 (recommended)
- Message GIFs: 480x480
Parameters:
- FPS: 10-30 (lower is smaller file size)
- Colors: 48-128 (fewer = smaller file size)
- Duration: Keep under 3 seconds for emoji GIFs
Core Workflow
from core.gif_builder import GIFBuilder
from PIL import Image, ImageDraw
builder = GIFBuilder(width=128, height=128, fps=10)
for i in range(12):
frame = Image.new('RGB', (128, 128), (240, 248, 255))
draw = ImageDraw.Draw(frame)
builder.add_frame(frame)
builder.save('output.gif', num_colors=48, optimize_for_emoji=True)
Drawing Graphics
Working with User-Uploaded Images
If a user uploads an image, consider whether they want to:
- Use it directly (e.g., "animate this", "split this into frames")
- Use it as inspiration (e.g., "make something like this")
Load and work with images using PIL:
from PIL import Image
uploaded = Image.open('file.png')
Drawing from Scratch
When drawing graphics from scratch, use PIL ImageDraw primitives:
from PIL import ImageDraw
draw = ImageDraw.Draw(frame)
draw.ellipse([x1, y1, x2, y2], fill=(r, g, b), outline=(r, g, b), width=3)
points = [(x1, y1), (x2, y2), (x3, y3), ...]
draw.polygon(points, fill=(r, g, b), outline=(r, g, b), width=3)
draw.line([(x1, y1), (x2, y2)], fill=(r, g, b), width=5)
draw.rectangle([x1, y1, x2, y2], fill=(r, g, b), outline=(r, g, b), width=3)
Don't use: Emoji fonts (unreliable across platforms) or assume pre-packaged graphics exist in this skill.
Making Graphics Look Good
Graphics should look polished and creative, not basic. Here's how:
Use thicker lines - Always set width=2 or higher for outlines and lines. Thin lines (width=1) look choppy and amateurish.
Add visual depth:
- Use gradients for backgrounds (
create_gradient_background)
- Layer multiple shapes for complexity (e.g., a star with a smaller star inside)
Make shapes more interesting:
- Don't just draw a plain circle - add highlights, rings, or patterns
- Stars can have glows (draw larger, semi-transparent versions behind)
- Combine multiple shapes (stars + sparkles, circles + rings)
Pay attention to colors:
- Use vibrant, complementary colors
- Add contrast (dark outlines on light shapes, light outlines on dark shapes)
- Consider the overall composition
For complex shapes (hearts, snowflakes, etc.):
- Use combinations of polygons and ellipses
- Calculate points carefully for symmetry
- Add details (a heart can have a highlight curve, snowflakes have intricate branches)
Be creative and detailed! A good animated GIF should look polished, not like placeholder graphics.
Available Utilities
GIFBuilder (core.gif_builder)
Assembles frames and optimizes for Slack:
builder = GIFBuilder(width=128, height=128, fps=10)
builder.add_frame(frame)
builder.add_frames(frames)
builder.save('out.gif', num_colors=48, optimize_for_emoji=True, remove_duplicates=True)
Validators (core.validators)
Check if GIF meets Slack requirements:
from core.validators import validate_gif, is_slack_ready
passes, info = validate_gif('my.gif', is_emoji=True, verbose=True)
if is_slack_ready('my.gif'):
print("Ready!")
Easing Functions (core.easing)
Smooth motion instead of linear:
from core.easing import interpolate
t = i / (num_frames - 1)
y = interpolate(start=0, end=400, t=t, easing='ease_out')
Frame Helpers (core.frame_composer)
Convenience functions for common needs:
from core.frame_composer import (
create_blank_frame,
create_gradient_background,
draw_circle,
draw_text,
draw_star
)
Animation Concepts
Shake/Vibrate
Offset object position with oscillation:
- Use
math.sin() or math.cos() with frame index
- Add small random variations for natural feel
- Apply to x and/or y position
Pulse/Heartbeat
Scale object size rhythmically:
- Use
math.sin(t * frequency * 2 * math.pi) for smooth pulse
- For heartbeat: two quick pulses then pause (adjust sine wave)
- Scale between 0.8 and 1.2 of base size
Bounce
Object falls and bounces:
- Use
interpolate() with easing='bounce_out' for landing
- Use
easing='ease_in' for falling (accelerating)
- Apply gravity by increasing y velocity each frame
Spin/Rotate
Rotate object around center:
- PIL:
image.rotate(angle, resample=Image.BICUBIC)
- For wobble: use sine wave for angle instead of linear
Fade In/Out
Gradually appear or disappear:
- Create RGBA image, adjust alpha channel
- Or use
Image.blend(image1, image2, alpha)
- Fade in: alpha from 0 to 1
- Fade out: alpha from 1 to 0
Slide
Move object from off-screen to position:
- Start position: outside frame bounds
- End position: target location
- Use
interpolate() with easing='ease_out' for smooth stop
- For overshoot: use
easing='back_out'
Zoom
Scale and position for zoom effect:
- Zoom in: scale from 0.1 to 2.0, crop center
- Zoom out: scale from 2.0 to 1.0
- Can add motion blur for drama (PIL filter)
Explode/Particle Burst
Create particles radiating outward:
- Generate particles with random angles and velocities
- Update each particle:
x += vx, y += vy
- Add gravity:
vy += gravity_constant
- Fade out particles over time (reduce alpha)
Optimization Strategies
Only when asked to make the file size smaller, implement a few of the following methods:
- Fewer frames - Lower FPS (10 instead of 20) or shorter duration
- Fewer colors -
num_colors=48 instead of 128
- Smaller dimensions - 128x128 instead of 480x480
- Remove duplicates -
remove_duplicates=True in save()
- Emoji mode -
optimize_for_emoji=True auto-optimizes
builder.save(
'emoji.gif',
num_colors=48,
optimize_for_emoji=True,
remove_duplicates=True
)
Philosophy
This skill provides:
- Knowledge: Slack's requirements and animation concepts
- Utilities: GIFBuilder, validators, easing functions
- Flexibility: Create the animation logic using PIL primitives
It does NOT provide:
- Rigid animation templates or pre-made functions
- Emoji font rendering (unreliable across platforms)
- A library of pre-packaged graphics built into the skill
Note on user uploads: This skill doesn't include pre-built graphics, but if a user uploads an image, use PIL to load and work with it - interpret based on their request whether they want it used directly or just as inspiration.
Be creative! Combine concepts (bouncing + rotating, pulsing + sliding, etc.) and use PIL's full capabilities.
Dependencies
pip install pillow imageio numpy