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minami110
GitHub-Creator-Profil

minami110

Repository-Ansicht von 12 gesammelten Skills in 2 GitHub-Repositories.

gesammelte Skills
12
Repositories
2
aktualisiert
2026-07-25
Repository-Explorer

Repositories und repräsentative Skills

gdscript-format
Softwareentwickler

Format and lint GDScript files using gdscript-formatter. Use after editing GDScript files to ensure code style consistency.

2026-07-25
gdunit4-test-writer
Softwarequalitätssicherungsanalysten und -tester

Write gdUnit4 test code with type-specific assertions, signal testing, and scene runner support. Use when creating or updating tests for GDScript files.

2026-07-20
godot-cache-refresh
Softwareentwickler

Regenerate Godot caches (class_name registry and .uid files). Use after creating or renaming GDScript files with class_name.

2026-07-20
godot-resource-resave
Softwareentwickler

Re-save Godot text resources (.tscn/.tres) through the editor pipeline to inject UIDs and validate that they load. Use after creating or editing .tscn/.tres files by hand.

2026-07-20
gdunit4-test-runner
Softwarequalitätssicherungsanalysten und -tester

Run gdUnit4 tests for Godot projects and report results (read-only). Use to verify test status after code changes. USE PROACTIVELY to check test results.

2026-07-12
open-godot-editor
Softwareentwickler

Launch the Godot editor GUI in the background so its stdout (print / push_warning / push_error) is directly readable. Use when the user explicitly asks to open the Godot editor, or when a change needs hands-on verification in the running editor/game.

2026-07-04
gdscript-diagnostics
Softwareentwickler

Validate GDScript changes by refreshing Godot cache and checking diagnostics. Use after creating or editing GDScript files.

2026-04-28
gdscript-file-manager
Softwareentwickler

Move, rename, or delete GDScript files with their .uid files for Godot projects. Use when reorganizing code, renaming scripts, or removing unused GDScript files.

2026-02-19
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