| name | go-performance |
| description | Use when profiling, benchmarking, or optimizing Go code — includes the measure-first methodology, the pprof-driven decision tree (which symptom maps to which fix), allocation reduction, capacity hints, hot-path patterns (strconv vs fmt, repeated string→byte conversions, strings.Builder), and runtime tuning. Apply proactively whenever a user mentions slowness, allocations, GC pressure, or asks for benchmarks, even if no specific pattern is named. |
| user-invocable | false |
| license | MIT |
| compatibility | Designed for Claude Code or similar AI coding agents. Methodology is Go-version-neutral; `b.Loop()` and PGO require Go 1.21+/1.24+. |
| metadata | {"author":"muratmirgun","version":"0.1.0","openclaw":{"emoji":"⚡","homepage":"https://github.com/muratmirgun/gophers","requires":{"bins":["go"]},"install":[]}} |
| allowed-tools | Read Edit Write Glob Grep Bash(go:*) Bash(golangci-lint:*) |
Go Performance
Performance work in Go follows one rule: measure first. Intuition about bottlenecks is wrong roughly 80% of the time. Profile, hypothesise, change one thing, re-measure. The patterns in this skill apply only on hot paths — premature optimisation makes code worse without making it faster.
Core Rules
- Profile before optimising.
go test -bench, pprof, fgprof — never guess.
- One change at a time. Multi-change "optimisation" passes are unreviewable.
- Compare with
benchstat. Single runs lie; you need ≥6 runs to see signal.
- Allocation reduction usually beats CPU micro-optimisation — the GC is fast but not free.
- Rule out external bottlenecks first. If 90% of latency is the DB, faster Go code is irrelevant.
- Document optimisations in comments. Future readers will revert "ugly" code without context.
Iterative Methodology
The cycle is: define goal → write benchmark → measure baseline → diagnose → improve one thing → re-measure → commit with the diff.
go test -bench=BenchmarkHotPath -benchmem -count=6 ./pkg/... | tee /tmp/report-1.txt
go test -bench=BenchmarkHotPath -benchmem -count=6 ./pkg/... | tee /tmp/report-2.txt
benchstat /tmp/report-1.txt /tmp/report-2.txt
If benchstat shows no statistically significant change, the optimisation didn't work — revert it. Keep the /tmp/report-*.txt files as an audit trail; paste the benchstat output in the commit body.
Read references/benchmarking-and-pprof.md for benchmark writing, pprof workflow, and b.Loop() (Go 1.24+).
Rule Out External Bottlenecks First
Before optimising any Go code, check that the bottleneck is actually in your process:
fgprof — captures on-CPU and off-CPU (I/O wait) time. If off-CPU dominates, the issue is elsewhere.
- Goroutine profile — many goroutines blocked in
net.(*conn).Read or database/sql means external I/O is the limit.
- Distributed tracing — span breakdown shows which upstream is slow.
If the bottleneck is external (DB, downstream API, disk), fix that — query tuning, indexes, connection pools, caching. No Go-level change will help.
Decision Tree: Where Is Time Spent?
| Symptom (from pprof) | Action |
|---|
High alloc_objects / alloc_space | reduce allocations (preallocate, pool, struct fields) |
| One function dominates CPU profile | inline-friendly rewrite, avoid reflection, simpler algorithm |
| High GC% / OOM kills | tune GOMEMLIMIT, GOGC; reduce live heap |
| Goroutines blocked on I/O | concurrency, batching, connection pool tuning |
| Same computation many times | memoise / singleflight / cache |
| Wrong algorithm (O(n²) where O(n) exists) | fix algorithm before anything else |
| Mutex profile hot | reduce critical section, sharded locks, sync.Pool |
Read references/allocation-and-memory.md for allocation patterns, sync.Pool, struct alignment, and escape analysis.
Concrete High-ROI Patterns
These are the small changes that consistently show up in profiles. Apply them when the symptom matches — not preemptively.
1. strconv over fmt for primitives
s := fmt.Sprint(n)
s := strconv.Itoa(n)
| ns/op | allocs |
|---|
fmt.Sprint(n) | ~143 | 2 |
strconv.Itoa(n) | ~64 | 1 |
2. Move constant []byte conversions out of loops
for i := 0; i < n; i++ {
w.Write([]byte("hello"))
}
hello := []byte("hello")
for i := 0; i < n; i++ {
w.Write(hello)
}
About 7x faster in a tight loop.
3. Preallocate slice and map capacity
out := []Result{}
for _, x := range input {
out = append(out, transform(x))
}
out := make([]Result, 0, len(input))
for _, x := range input {
out = append(out, transform(x))
}
Slice capacity is exact: make([]T, 0, n) allocates exactly n slots. Map capacity is a hint about bucket count, but still avoids the worst rehashes.
| Time |
|---|
| no capacity | ~2.48s |
| with capacity | ~0.21s |
About 12x faster on the synthetic benchmark.
4. strings.Builder for loop-built strings
s += w in a loop is O(n²). Use strings.Builder, with Grow(n) when the final size is estimable.
5. Pass small fixed-size values
*string, *int, *time.Time add indirection without saving anything — strings and time.Time are already small headers. Use pointers only for mutation, types ~128B+, types embedding sync primitives, or where nil is meaningful.
Read references/concrete-patterns.md for the full pattern catalogue with benchmark numbers.
Anti-Patterns
| Anti-pattern | Why it hurts | Do this instead |
|---|
Optimising without pprof | wrong target, wasted effort | profile first |
Default http.Client for high-throughput callers | MaxIdleConnsPerHost: 2 bottleneck | configure Transport |
| Logging inside hot loops | prevents inlining, allocates even when disabled | slog.LogAttrs, gate by level |
panic/recover as control flow | stack trace allocation | error returns |
reflect.DeepEqual in production | 50-200x slower than typed comparison | slices.Equal, maps.Equal, bytes.Equal |
unsafe without a benchmark | rarely justified | benchmark + comment with numbers |
No GOMEMLIMIT in containers | OOM kills under load | set to ~80% of container limit |
Verification Checklist
Enforce With Linters
Mechanical anti-patterns belong to CI:
gocritic — flags fmt.Sprint(x) for primitives, repeated allocations.
prealloc — slices that could be preallocated.
gocyclo / funlen — proxies for code that is hard to optimise.
fieldalignment (go vet) — struct layout for memory reduction.
References