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zero-wfc

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Aktualisiert12. April 2026 um 01:10

ZeroBytes-seeded Wave Function Collapse hybrid. Infinite O(1) world scale with local structural validity guarantees. Use when a ZeroBytes system produces statistically plausible but structurally broken content — rooms that never connect, corridors to nowhere, rivers that stop mid-chunk. Triggers on "valid dungeon generation", "connected rooms", "guaranteed solvable", "zero-wfc", "infinite WFC world", "constraint-valid procgen", "WFC seeded by coordinates", or any description of content that "looks right but is broken". The skill adds a WFC layer inside each bounded chunk while ZeroBytes handles all infinite-scale O(1) queries; edge constraints bridge the two layers so neighbouring chunks always match at their borders. Always use when the developer needs validity guarantees, not just statistical plausibility.

Installation

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