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Nice-Wolf-Studio
GitHub-Creator-Profil

Nice-Wolf-Studio

Repository-Ansicht von 89 gesammelten Skills in 6 GitHub-Repositories, einschließlich ungefährer Berufsabdeckung.

gesammelte Skills
89
Repositories
6
Berufsfelder
4
aktualisiert
2026-04-12
Repository-Explorer

Repositories und repräsentative Skills

#001
unity-claude-skills
34 Skills215aktualisiert 2026-03-11
38% des Creators
unity-3d-math
Softwareentwickler

Unity 3D math correctness patterns. Catches common mistakes with coordinate spaces, Quaternion, Vector3, Plane, Bounds, Transform hierarchies, raycasting projection, and floating-point precision. PATTERN format: WHEN/WRONG/RIGHT/GOTCHA. Based on Unity 6.3 LTS documentation.

2026-03-11
unity-async-patterns
Softwareentwickler

Unity async and coroutine correctness patterns. Catches common mistakes with Awaitable double-await, missing cancellation tokens, thread context after BackgroundThreadAsync, coroutine error swallowing, batch mode WaitForEndOfFrame, and Addressables handle leaks. PATTERN format: WHEN/WRONG/RIGHT/GOTCHA. Based on Unity 6.3 LTS documentation.

2026-03-11
unity-data-driven
Softwareentwickler

Unity data-driven design architecture. ScriptableObject config hierarchies, JSON data pipelines, designer handoff workflows, data versioning and migration, Inspector attributes for self-documenting configs. DECISION format: WHEN/DECISION/SCAFFOLD/GOTCHA. Based on Unity 6.3 LTS.

2026-03-11
unity-game-architecture
Softwareentwickler

Unity game architecture decision patterns. Service Locator vs Singleton vs DI, Event Bus vs ScriptableObject channels, MonoBehaviour vs plain C#, component composition, manager bootstrap sequences. DECISION format: WHEN/DECISION/SCAFFOLD/GOTCHA. Based on Unity 6.3 LTS.

2026-03-11
unity-input-correctness
Softwareentwickler

Unity New Input System correctness patterns. Catches common mistakes with action reading (triggered vs IsPressed vs WasPressedThisFrame), action map switching, rebinding persistence, InputValue lifetime, PassThrough vs Value, local multiplayer device assignment, and control scheme auto-switching. PATTERN format: WHEN/WRONG/RIGHT/GOTCHA. Based on Unity 6.3 LTS.

2026-03-11
unity-lifecycle
Softwareentwickler

Unity lifecycle and execution order correctness patterns. Catches common mistakes with initialization ordering, destruction timing, fake-null, disabled components, editor vs runtime init, DontDestroyOnLoad, and async destruction. PATTERN format: WHEN/WRONG/RIGHT/GOTCHA. Based on Unity 6.3 LTS documentation.

2026-03-11
unity-physics-queries
Softwareentwickler

Unity physics query correctness patterns. Catches common mistakes with Raycast, SphereCast, OverlapSphere, NonAlloc allocation, LayerMask construction, trigger interaction, hit ordering, and query type selection. PATTERN format: WHEN/WRONG/RIGHT/GOTCHA. Based on Unity 6.3 LTS.

2026-03-11
unity-save-system
Softwareentwickler

Unity save/load system architecture. Serialization format selection, save data DTOs, versioning and migration, cloud sync, PlayerPrefs scoping, auto-save strategies, mobile persistence. DECISION format: WHEN/DECISION/SCAFFOLD/GOTCHA. Based on Unity 6.3 LTS.

2026-03-11
Zeigt die Top 8 von 34 gesammelten Skills in diesem Repository.
#002
wolf-skills-marketplace
34 Skills40aktualisiert 2026-04-12
38% des Creators
handoff
Softwareentwickler

Use when completing work in a worktree or ending a session - writes a structured memory transfer record so the next agent can continue without context loss; prevents duplicate work and cold-start ramp-up

2026-04-12
pickup
Softwareentwickler

Use when starting work on a project or entering a worktree - reads handoff records and active agent state to synthesize a briefing; prevents cold-start ramp-up and duplicate work

2026-04-12
repo-ingest
Softwareentwickler

Use when updating agent coordination skills from external repositories - extracts architectural patterns from source repos and proposes skill updates with provenance tracking; prevents cargo culting and stale patterns

2026-04-12
signal
Softwareentwickler

Use during parallel agent work to write coordination signals - structured journal entries for claims, decisions, problems, and completions; prevents merge conflicts and duplicate work between concurrent agents

2026-04-12
discovery
Marktforschungsanalysten und Marketingspezialisten

General-purpose interview skill to figure out what user actually needs. Upstream of everything—chains into personality-builder, brainstorming, debugging, or any creative/building work.

2026-03-29
personality-builder
Schriftsteller und Autoren

Build AI personalities from fictional characters using archetype extraction methodology. Transforms roleplay characters into universally useful behavioral profiles.

2026-03-29
personality
Schriftsteller und Autoren

Use when starting a session with personality enabled - injects persona context while protecting code and technical content

2026-03-29
wolfplan
Projektmanagementspezialisten

MANDATORY planning technique that prevents orphaned implementations through negative planning (pre-mortem) and inverse planning (connection audit)

2026-03-29
Zeigt die Top 8 von 34 gesammelten Skills in diesem Repository.
#003
agent-github-skills
10 Skills10aktualisiert 2025-10-20
11% des Creators
Zeigt die Top 8 von 10 gesammelten Skills in diesem Repository.
#004
claude-code-supabase-skills
5 Skills190aktualisiert 2025-10-20
5.6% des Creators
#005
agent-discord-skills
5 Skills103aktualisiert 2025-10-20
5.6% des Creators
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