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gameobject-modify

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Aktualisiert2. Mai 2026 um 00:47

Modify GameObject fields and properties in opened Prefab or in a Scene. You can modify multiple GameObjects at once. Just provide the same number of GameObject references and SerializedMember objects. Three modification surfaces (per GameObject — parallel arrays must have the same length as gameObjectRefs): 1. 'gameObjectDiffs' — full SerializedMember diff per GameObject (legacy, backwards compatible). 2. 'pathPatchesPerGameObject' — list of {path, value} patches per GameObject routed through Reflector.TryModifyAt; atomic per-path modification. 3. 'jsonPatchesPerGameObject' — JSON Merge Patch per GameObject routed through Reflector.TryPatch. When more than one is supplied for the same GameObject they run in this order: jsonPatch → pathPatches → diff. At least one of the three is required. Path syntax: 'fieldName', 'nested/field', 'arrayField/[i]', 'dictField/[key]'.

Installation

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