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object-modify

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Aktualisiert2. Mai 2026 um 00:47

Modify the specified Unity Object. Allows direct modification of object fields and properties. Use 'object-get-data' first to inspect the object structure before modifying. Three modification surfaces (use whichever fits the task): 1. 'objectDiff' — full SerializedMember diff (legacy, backwards compatible). 2. 'pathPatches' — list of {path, value} pairs routed through Reflector.TryModifyAt; atomic per-path modification, multiple entries can target different depths. 3. 'jsonPatch' — a JSON Merge Patch (RFC 7396, extended with [i]/[key] notation) routed through Reflector.TryPatch; multiple fields at any depth in a single call. When more than one is supplied they run in this order: jsonPatch → pathPatches → objectDiff. At least one is required. Path syntax: 'fieldName', 'nested/field', 'arrayField/[i]', 'dictField/[key]'. Leading '#/' is stripped.

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