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scene-get-data

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Aktualisiert2. Mai 2026 um 00:47

This tool retrieves the list of root GameObjects in the specified scene. Use 'scene-list-opened' tool to get the list of all opened scenes. Path-scoped reads (token-saving): supply 'paths' (a list of paths) to read only the listed fields/elements from the scene's root-GameObjects array via Reflector.TryReadAt, or 'viewQuery' (a ViewQuery) to navigate/filter the same array via Reflector.View. The result populates 'Data' on the returned SceneData. These two parameters are mutually exclusive. Path syntax: 'fieldName', 'nested/field', 'arrayField/[i]', 'dictField/[key]'. Leading '#/' is stripped. Example: paths=['[0]/name'] reads the name of the first root GameObject.

Installation

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