Control and verify a running Unity Editor with the low-token hera-agent-unity CLI.
Control the running Unity Editor via the hera-agent-unity CLI — execute C#, read the console, drive Play Mode, run tests, inspect live types
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Control and verify a running Unity Editor with the low-token hera-agent-unity CLI.
Control the running Unity Editor via the hera-agent-unity CLI — execute C#, read the console, drive Play Mode, run tests, inspect live types
Use this skill to find and fix undisciplined Control-node UI in a Godot project — spacing that follows no ladder, font sizes with no modular scale, near-duplicate colours, and text that fails WCAG contrast — by measuring the live editor with the `hera` CLI and snapping theme tokens to a reference corpus. It also reports (without changing) inert container wrappers and decorative nodes. Triggers: "clean up the UI spacing/type/contrast", "the UI values look arbitrary", "tidy the Godot UI", "check UI contrast", or any request to mechanically remove statistical UI-design defects without a redesign. Reductive only; edits per-node theme overrides (undoable), never copy or layout content.
Use this skill whenever a request involves a Godot project's live editor or running game: inspect scene, node, or UI state; change scenes, nodes, properties, or signals; run a scene; or prove gameplay or UI behavior. Prefer the `hera` CLI over guessing from project files or stale editor state.