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bootstrap

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Aktualisiert2. Juli 2026 um 12:07

Create a new Unreal Engine project under projects/ wired to this repo's UnrealMCP plugin and pre-configured with the recommended engine built-in plugins (Niagara, Water, GeometryScripting, GAS, StateTree, animation, runtime mesh, etc.), and give the project its own agent-facing CLAUDE.md. Use when someone wants to "bootstrap a project", "make a new UE project", "scaffold a test/sandbox project", get a fresh project to drive with the MCP, or "write a CLAUDE.md for this game". Produces a minimal C++ host project that loads the plugin from this repo (no copy) and builds against the engine at UNREAL_ENGINE_ROOT. Asks the intended architecture (C++-first vs Blueprint-first, single- vs multiplayer) and writes a project CLAUDE.md tuned to the answers; can also adopt an existing project by exploring it and writing a CLAUDE.md that describes it.

Installation

Mit Codex oder Claude installieren Kopieren Sie diesen Prompt, fügen Sie ihn in Codex, Claude oder einen anderen Assistant ein und lassen Sie die Skill-Seite prüfen und installieren.

SKILL.md
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