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lithtech-game-mcp

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Aktualisiert1. Juni 2026 um 19:10

Use when implementing or smoke-testing a change to the LithTech "singularity" engine (or a game built on it) and you want to verify it against the RUNNING game instead of guessing from static code. Drives and inspects the live game over the in-engine "ltjs" MCP control surface — launch the game, run console commands, read/set cvars, list and look up game objects, capture screenshots, and inject keyboard/mouse input. Triggers: "run the game", "run renderdemo", "test/verify this in-game", "does this render/work", "screenshot the game", "drive/move in the game", "spawn an object", "is the MCP up".

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