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OpenGGF
GitHub-Creator-Profil

OpenGGF

Repository-Ansicht von 21 gesammelten Skills in 1 GitHub-Repositories.

gesammelte Skills
21
Repositories
1
aktualisiert
2026-04-06
Repository-Karte

Wo die Skills liegen

Top-Repositories nach gesammelter Skill-Anzahl, mit ihrem Anteil an diesem Creator-Katalog und ihrer Berufsverteilung.

Repository-Explorer

Repositories und repräsentative Skills

s3k-animated-tiles
Softwareentwickler

Use when implementing S3K animated tile triggers for a zone -- AniPLC script registration, gating conditions, dynamic art overrides in Sonic3kPatternAnimator.

2026-04-06
s3k-palette-cycling
Softwareentwickler

Use when implementing or validating S3K palette cycling (AnPal handlers) for a zone -- counter/step/limit cycling, palette line targets, ROM data verification in Sonic3kPaletteCycler.

2026-04-06
s3k-zone-analysis
Softwareentwickler

Use when starting work on a new S3K zone to catalogue its features from the disassembly. Reads Dynamic_Resize, Deform, AniPLC, and AnPal routines and produces a structured zone analysis spec.

2026-04-06
s3k-zone-bring-up
Softwareentwickler

Use when bringing up a new S3K zone — orchestrates analysis, parallel feature implementation (events, parallax, animated tiles, palette cycling), merge, and validation for a target zone.

2026-04-06
s3k-zone-events
Softwareentwickler

Use when implementing S3K zone event handlers — camera locks, boss arenas, cutscenes, act transitions, palette mutations. Ports Dynamic_Resize routines from the disassembly.

2026-04-06
s3k-zone-validate
Softwarequalitätssicherungsanalysten und -tester

Use when validating S3K zone feature implementations — captures stable-retro reference screenshots and compares against engine output using image recognition for feature presence verification.

2026-04-06
s1-retro-trace
Softwareentwickler

Record Sonic 1 physics traces using stable-retro (cross-platform Python). Produces output identical to BizHawk Lua recorder for Java trace replay tests.

2026-04-06
s3k-parallax
Softwareentwickler

Use when implementing S3K zone parallax scroll handlers — deform routines, HScroll tables, scatter-fill, water splits, dynamic BG changes.

2026-04-06
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