Use when Codex works on Unreal Engine ProjectAcoustics or Project Acoustics plugin code, full spatial-audio baking workflow, requests like start/calculate/process/generate spatial audio or baked acoustics, scene parsing for acoustic geometry, AcousticProxy bake maps, SourceDataOverride, spatial reverb, virtual speakers, AcousticsAudioPluginListener, ProjectAcousticsNative, ProjectAcousticsSpatializer, MetaSound ProjectAcoustics parameters, or crashes involving OnListenerUpdated, AActor::SetActorLocation, audio thread listener updates, EXCEPTION_ACCESS_VIOLATION, SteamAudio plus ProjectAcoustics integration.
Installation
Mit Codex oder Claude installieren Kopieren Sie diesen Prompt, fügen Sie ihn in Codex, Claude oder einen anderen Assistant ein und lassen Sie die Skill-Seite prüfen und installieren.
Use when Codex works on Unreal Engine ProjectAcoustics or Project Acoustics plugin code, full spatial-audio baking workflow, requests like start/calculate/process/generate spatial audio or baked acoustics, scene parsing for acoustic geometry, AcousticProxy bake maps, SourceDataOverride, spatial reverb, virtual speakers, AcousticsAudioPluginListener, ProjectAcousticsNative, ProjectAcousticsSpatializer, MetaSound ProjectAcoustics parameters, or crashes involving OnListenerUpdated, AActor::SetActorLocation, audio thread listener updates, EXCEPTION_ACCESS_VIOLATION, SteamAudio plus ProjectAcoustics integration.