| name | swiftui-performance-audit |
| description | Audit and improve SwiftUI runtime performance. Use for requests to diagnose slow rendering, janky scrolling, high CPU/memory usage, excessive view updates, or layout thrash in SwiftUI apps. |
SwiftUI Performance Audit
Overview
Audit SwiftUI view performance from instrumentation and baselining to root-cause analysis and concrete remediation steps.
Workflow Decision Tree
- If user provides code: Start with Code-First Review
- If user only describes symptoms: Ask for minimal code/context, then Code-First Review
- If code review is inconclusive: Guide user to profile with Instruments
1. Code-First Review
Collect
- Target view/feature code
- Data flow: state, environment, observable models
- Symptoms and reproduction steps
Focus On
- View invalidation storms from broad state changes
- Unstable identity in lists (
id churn, UUID() per render)
- Heavy work in
body (formatting, sorting, image decoding)
- Layout thrash (deep stacks,
GeometryReader, preference chains)
- Large images without downsampling
- Over-animated hierarchies (implicit animations on large trees)
- Non-lazy containers (
VStack/HStack) holding large collections instead of LazyVStack/LazyHStack
- Async work in
.task without relying on its automatic cancellation when the view disappears
- Closures that may run off the main thread (
Shape.path(in:), visualEffect, Layout protocol methods, onGeometryChange) touching @MainActor state directly instead of capturing values
Provide
- Likely root causes with code references
- Suggested fixes and refactors
- Minimal repro or instrumentation suggestion if needed
2. Guide User to Profile
Before reaching for Instruments, a cheaper first step: ask the user to add Self._printChanges() (prints to stdout) or Self._logChanges() (iOS 17+, logs to the com.apple.SwiftUI subsystem under "Changed Body Properties") as the first line of the suspect view's body. Both print @self when the view value itself changed and @identity when the view's persistent data was recycled -- this often narrows down the offending state before a trace is needed. Remove these calls before shipping.
If code review is inconclusive, explain how to collect data:
- Use SwiftUI template in Instruments (Release build)
- Reproduce the exact interaction (scroll, navigation, animation)
- Capture SwiftUI timeline and Time Profiler
- Export or screenshot relevant lanes and call tree
Ask for:
- Trace export or screenshots
- Device/OS/build configuration
3. Common Code Smells (and Fixes)
Expensive formatters in body
Bad:
var body: some View {
let formatter = NumberFormatter()
Text(formatter.string(from: value))
}
Good:
final class Formatters {
static let number = NumberFormatter()
}
var body: some View {
Text(Formatters.number.string(from: value))
}
Computed properties with heavy work
Bad:
var filtered: [Item] {
items.filter { $0.isEnabled }
}
Good:
@State private var filtered: [Item] = []
.onChange(of: items) {
filtered = items.filter { $0.isEnabled }
}
Sorting/filtering in ForEach
Bad:
ForEach(items.sorted(by: sortRule)) { item in
Row(item)
}
Good:
let sortedItems = items.sorted(by: sortRule)
ForEach(sortedItems) { item in
Row(item)
}
Unstable identity
Bad:
ForEach(items, id: \.self) { item in
Row(item)
}
Good:
ForEach(items, id: \.stableID) { item in
Row(item)
}
Image decoding on main thread
Bad:
Image(uiImage: UIImage(data: data)!)
Good:
@State private var image: UIImage?
.task {
image = await ImageLoader.load(data: data, targetSize: size)
}
Broad dependencies in observable models
Bad:
@Observable class Model {
var items: [Item] = []
}
var body: some View {
Row(isFavorite: model.items.contains(item))
}
Good:
Non-POD views in hot paths
A view is POD (Plain Old Data) when it only holds simple value types and no property wrappers -- SwiftUI diffs it with fast memcmp instead of reflection. Wrap an expensive non-POD view in a POD parent so the fast comparison gates the expensive one:
Bad:
struct ExpensiveView: View {
let value: Int
@State private var item: Item?
var body: some View {
}
}
Good:
struct ExpensiveView: View {
let value: Int
var body: some View {
ExpensiveViewInternal(value: value)
}
}
private struct ExpensiveViewInternal: View {
let value: Int
@State private var item: Item?
var body: some View {
}
}
Off-main-thread closures touching @MainActor state
SwiftUI may invoke Shape.path(in:), the visualEffect closure, Layout protocol methods, and the onGeometryChange transform closure on a background thread. They must be Sendable and should capture needed values instead of reading @MainActor-isolated state directly:
Bad:
.visualEffect { content, geometry in
content.blur(radius: self.pulse ? 5 : 0)
}
Good:
.visualEffect { [pulse] content, geometry in
content.blur(radius: pulse ? 5 : 0)
}
4. Remediation Strategies
| Issue | Fix |
|---|
| Broad state changes | Narrow scope with @State/@Observable closer to leaves |
| Unstable identities | Use stable, unique IDs for ForEach |
| Heavy work in body | Precompute, cache, move to @State |
| Expensive subtrees | Use equatable() or value wrappers, or a POD wrapper view |
| Large images | Downsample before rendering |
| Layout complexity | Reduce nesting, use fixed sizing where possible |
| Large collections in eager containers | Use LazyVStack/LazyHStack/LazyVGrid/LazyHGrid |
| Unnecessary derived state | Compute via a var instead of storing a second @State that must be kept in sync |
Off-main-thread closures reading @MainActor state | Capture values in the closure's capture list instead |
5. Verify
Ask user to re-run same capture and compare with baseline:
- CPU usage
- Frame drops
- Memory peak
Output Format
Provide:
- Metrics table (before/after if available)
- Top issues (ordered by impact)
- Proposed fixes with estimated effort
Profiling Commands
xcodebuild -scheme MyApp -configuration Release -destination 'platform=iOS Simulator,name=iPhone 15 Pro' build
open -a Instruments
Instruments Checklist
Source: split from AvdLee/SwiftUI-Agent-Skill's reference material.