| name | game-readiness |
| description | Validates a game or interactive product for playability, clarity, feedback, and scale-readiness. Use at milestones, before large scope changes, or when the user asks if the product feels ready or is ready to scale. |
Game Readiness — Project
Validates that the product feels ready (not just correct) and is ready to scale without costly rework. Apply at milestones or before major scope. Useful for games, puzzles, or any interactive product.
When to apply
- User asks: "Is this ready?", "Ready to scale?", "Does this feel right?"
- Before locking large UX or content scope.
- At sprint or milestone boundaries when "done" needs a playability/readiness check.
1. Clarity and feedback
- Goal visible — User can understand the primary goal quickly (e.g. first 30 seconds).
- Feedback — Every meaningful action has clear feedback (visual and/or haptic).
- Fairness — No dead ends or confusing failure modes.
2. Feel (not dry or academic)
- Responsiveness — Input → reaction feels immediate.
- Reward on success — Success state feels like a win, not "dialog closed."
- No clutter — UI supports the core experience.
3. Scale-readiness
- Pipeline — Content/levels (if any) are validated (e.g. solvability, consistency).
- Performance — No blocking on UI thread; acceptable frame time.
- Progress & persistence — Progress (if applicable) is persisted and visible.
Output format
Produce a short report: Clarity PASS/WARN/FAIL, Feedback PASS/WARN/FAIL, Scale-readiness PASS/WARN/FAIL, plus Actions (concrete fixes for each WARN/FAIL).