| name | commercial-ad |
| description | Design, recommend, or audit short-form product commercials built around one controlled visual mechanism, clear product behavior, designed sound, observable or explicitly metaphorical proof, and a resolved payoff. Use for product commercials, studio product ads, stress tests, CGI ingredient worlds, mystery reveals, satisfying restocks, mini TV spots, editorial try-ons, surreal product ads, commercial briefs, commercial shot scripts, reviewing existing product ads, and approved commercial scripts that should proceed into image or video production. |
| metadata | {"postplus":{"familyId":"media-production","familyName":"Media and Creative Production"}} |
Commercial Ad
Purpose
Create or audit product-led commercials that build one coherent argument toward a designed payoff. Select the mechanism before choosing shots, effects, or locations.
Treat commercial polish as controlled product behavior, framing, motion, edit, and sound rather than generic beauty shots.
Choose The Task
- If the user wants ideas, recommendations, or a brief, return a
Commercial Direction and compact beat outline. Stop before a full shot script unless requested.
- If the user wants a script, return a
Commercial Direction, shot table, production locks, and one approval checkpoint.
- If the user provides an existing video for review, use
$video-analysis first and audit it against the closest mechanism. Do not rewrite or enter production unless asked.
Workflow
1. Ground The Brief
Read the smallest useful context and lock:
- product capability, category, geometry, and material behavior
- audience and desired payoff
- available literal proof and allowed metaphor
- product, persona, location, audio, effect, and reference assets
- claim boundaries
- duration, format, and requested deliverable
Do not invent durability, health, ingredient, comparative, performance, price, review-count, or guarantee claims.
2. Select One Mechanism
Choose one route from the product argument and proof available. Then read only its reference file.
| route | read | use when |
|---|
| proof test | references/proof-test.md | visible stress, resistance, recovery, or uninterrupted physical evidence |
| CGI product world | references/cgi-product-world.md | ingredient, texture, liquid, particle, or package-led CGI |
| reveal and suspense | references/reveal-suspense.md | concealment, choice, delayed payoff, product function reveal |
| satisfying restock | references/satisfying-restock.md | repetition, organization, abundance, storage fit, tactile completion |
| brand-film narrative | references/brand-film.md | pressure, product hinge, changed human state, identity close |
| editorial try-on | references/editorial-try-on.md | fashion, accessories, body movement, material and fit details |
| surreal escalation | references/surreal-escalation.md | ordinary use enters a fictional action or metaphor world |
Do not load the other route references unless the user explicitly asks to compare routes.
3. Produce The Commercial Direction
Return exactly these fields:
route
template_reference
core_payoff
viewer_question
opening_condition
visual_mechanism
product_role
camera_and_framing
movement_and_edit
proof_standard
sound_design
continuity_locks
final_resolution
State Claim Boundaries immediately afterward. Label proof as literal demonstration, sensory visualization, functional reveal, lifestyle evidence, or fictional metaphor.
When the user only wants ideas or a brief, add a four-beat outline and stop.
4. Write The Shot Script
When a script is requested, return a table with exactly these columns:
time | visual | framing/composition | camera motion | action | product/prop relationship | lighting/color | sound | speech/text | purpose
Keep one physical or narrative job per shot. State product condition before and after every mechanism-changing action.
After the table, provide:
Continuity Locks
Proof Status
Claim Boundaries
Generator Risks
5. Ask For Approval
Ask one concise question:
Does this commercial direction feel right? If yes, I will hand it directly to production.
Stop before production until the user approves.
6. Handoff On Approval
Use $image-batch-runner first when product geometry, hero frames, material details, personas, locations, mechanism layouts, effect states, or final compositions need stable still assets. Feed approved stills into $video-batch-runner.
Go directly to $video-batch-runner when product, scene, effect, audio, motion logic, and prompt plan are already stable and approved.
Pass the approved shot script, Commercial Direction, selected mechanism, product facts, proof classification, claim boundaries, continuity locks, generator risks, and provided references as locked context. Do not create a second production brief or ask a second generation confirmation.
Review Mode
After $video-analysis, return:
- factual shot structure and product first-appearance time
- closest mechanism and template reference
Strong / Partial / Weak / Missing audit for opening condition, mechanism, product legibility, proof, sound, payoff, and causal closure
- literal versus metaphorical proof classification
- confirmed recurring grammar and one-off details
- claim, continuity, physics, and generator risks
- precise amendments to this skill or the creative
Do not treat fictional spectacle as literal product proof.
Quality Bar
- Select one mechanism before writing shots.
- Make the product or product question legible in the opening.
- Preserve a clean causal build toward one payoff.
- Keep the product silhouette readable during effects and action.
- Use macro framing only for a material, texture, mechanism, or sensory purpose.
- Synchronize important physical actions with sound and edit timing.
- Hold uninterrupted action when a test depends on credibility.
- End on a stable hero, resolved human state, or post-produced end card.
- Keep final logos, labels, claims, prices, legal copy, subtitles, and typography in post.
Non-Imitation Boundary
- Do not copy exact scenes, characters, brand marks, package designs, slogans, action devices, or recognizable effect choreography.
- Translate references into generic mechanism, object behavior, camera path, framing, palette logic, edit rhythm, sound structure, proof type, and payoff.
- Do not prompt for a named filmmaker, studio, campaign, or living creator's style.