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game-vision

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Aktualisiert4. April 2026 um 17:10

Use when starting a new game project, pivoting a concept, evaluating whether an idea is worth building, or when prototyping has stalled without clarity. Provides a layered Vision Stack for going from raw concept to validated, structured design. Use BEFORE other game design skills — this is the upstream skill that establishes core fantasy, experience pillars, and core loop so that downstream skills (game-design, experience-design, systems-design, game-balance) have a clear target to work toward. Also use when a team cannot agree on what the game IS, or when scope keeps expanding without a north star.

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