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skills

skills enthält 14 gesammelte Skills von RiccardoGrin, mit Repository-Berufsabdeckung und Skill-Detailseiten auf SkillsMP.

gesammelte Skills
14
Stars
4
aktualisiert
2026-05-29
Forks
0
Berufsabdeckung
5 Berufskategorien · 100% klassifiziert
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Skills in diesem Repository

planning
Softwareentwickler

Creates implementation-ready plans through discovery interviews, external research, and codebase analysis. Covers requirements, competitor research, architecture decisions, and change sequencing. Use when planning features, roadmaps, specs, or any work that needs discovery before coding

2026-05-29
looping-tasks
Softwareentwickler

Generates an autonomous implementation loop that executes tasks from a plan across Claude sessions, with periodic audit passes that inject follow-up tasks. Covers loop script, prompt design, and audit cadence. Use when setting up autonomous task execution or Ralph-style iterative workflows

2026-04-26
planning-loop
Softwareentwickler

Generates an autonomous game design loop that iteratively expands a game concept into a comprehensive vision and implementation plan across multiple sessions. Covers mechanic exploration, system design, competitor research, and plan generation. Use when developing a game idea from seed concept to full implementation plan

2026-04-02
designing-frontend
Webentwickler

Guides creation of high-quality frontend interfaces using proven design principles for color, typography, spacing, layout, depth, animation, and UX. Covers both building new UIs and auditing existing ones. Use when creating web components, pages, or applications, or when reviewing frontend code for design quality

2026-03-29
creating-skills
Softwareentwickler

Guides creation of agent skills following best practices and the open format specification. Covers pattern selection, frontmatter, directory structure, reference files, validation, and iteration. Use when creating a new skill, updating SKILL.md, or asking "how to write a skill"

2026-03-29
reviewing-code
Softwarequalitätssicherungsanalysten und -tester

Runs an adversarial code review loop that spawns independent reviewer and fixer subagents, iterating until only nitpicks remain. Scores findings by confidence, fixes real issues, and re-reviews with fresh eyes — all internal, no GitHub comments. Use when asked to review code, self-review, adversarial review, or polish code before pushing

2026-03-29
freezing-edits
Softwareentwickler

Blocks all file writes and edits outside a specified directory for the rest of the session. Use when debugging, investigating, or doing exploratory work where you want to prevent accidental modifications to unrelated code. Pass the allowed directory as an argument, e.g. /freezing-edits src/components

2026-03-29
being-careful
Netzwerk- und Computersystemadministratoren

Activates safety hooks that block dangerous shell commands for the rest of the session — rm -rf, DROP TABLE, force-push, hard reset, kubectl delete, and other destructive operations. Use when touching production, working with sensitive data, or doing risky operations where an accidental destructive command could cause harm

2026-03-29
initializing-projects
Softwareentwickler

Generates a minimal, self-maintaining CLAUDE.md for projects through auto-detection and developer interview. Covers project identity, do/don't rules, hooks, and self-maintenance. Use when starting a new project or adding Claude Code support to an existing one

2026-03-18
creating-sprites
Spezialeffektkünstler und Animatoren

Guides pixel-art sprite creation via OpenAI gpt-image-1.5 image generation with automated processing. Covers sizing, prompting, transparency verification, downscaling, and cropping. Use when creating game sprites or pixel art assets

2026-03-15
transcribing-youtube
Softwareentwickler

Downloads YouTube videos, transcribes audio via OpenAI Whisper, and produces summaries stored locally. Covers yt-dlp download, audio extraction, transcription, caching, and summarization. Use when a YouTube link is shared and the user wants a transcript or summary

2026-03-10
enforcing-architecture
Softwareentwickler

Sets up automated architecture enforcement via check scripts and hooks that catch layer violations on every file edit. Run after `/initializing-projects` for complex projects with 3+ distinct layers, or when no ARCHITECTURE.md exists and the codebase has clear architectural boundaries worth enforcing mechanically

2026-03-10
generating-game-changelogs
Softwareentwickler

Generates player-facing game changelogs from implementation plans and git history. Covers thematic intros, system-grouped sections, and concise flavor descriptions. Use when generating a game changelog, writing game release notes, or preparing an update post for itch.io or Steam

2026-03-08
listing-docs
Softwareentwickler

Scans docs/ folder for markdown files with YAML front-matter and lists their summaries and read_when hints. Helps identify relevant documentation before coding. Use when starting a task, checking available docs, or asking "what docs exist"

2026-02-23