| name | frontend |
| description | Two-mode frontend skill: (1) authoring — accessibility, responsive layout,
loading/error states, performance, DESIGN.md authoring, visual direction;
(2) critique — READ-only scored review of built UI against anchored rubric,
AI-slop detection, two isolated assessments. Router invokes mode via context.
|
| allowed-tools | Read Grep Glob Bash LSP |
| user-invocable | false |
Frontend (Authoring + Critique)
Two modes: authoring (build UI with patterns) and critique (score built UI). Both share the visual-direction rules below.
Reference Files
Read only what's needed:
references/ui-state-and-feedback.md — loading/error/empty/success ordering, skeleton vs spinner
references/accessibility-and-forms.md — WCAG, keyboard/focus, labels, form patterns, mobile
references/performance-and-layout.md — responsive, motion, overflow, URL state, light/dark mode
references/design-md-authoring.md — creating/updating DESIGN.md from screenshots, existing UI, preferences
references/design-md-inspiration-index.md — style references when user asks for direction
Shared Visual Direction Rules
Two-Altitude Reflex Check
Before committing a visual direction, run both tests:
- First-order: Could you guess the theme/palette from the category alone? ("Fintech → blue + sans-serif.") If yes → generic. Reject.
- Second-order: Could you guess it from category + anti-references? Once everyone "avoids the purple gradient," the avoidance becomes a reflex — fintech dodging blue lands on the same off-black + lime. If predictable given what people flee toward → still generic. Reject.
The cure: derive direction from the specific product, audience, and content — not from the category or what the category is fleeing.
Reflex-Reject Lists (maintained, pruned as families saturate)
| Reflex-reject fonts | Reflex-reject aesthetic lanes |
|---|
| Inter, Roboto, Arial, system-ui defaults | Purple/violet gradient on white (AI-tool reflex #1) |
| Geist / Geist Mono (over-saturated) | Off-black + acid-lime "anti-corporate" (reflex #2) |
| Space Grotesk as default "modern" pick | Warm-beige + serif "anti-AI" editorial (reflex #2) |
| Generic Google-Fonts pairing of the month | Glassmorphism cards on gradient mesh |
Prune a lane out once it stops being a reflex; add new families as they saturate. A stale blocklist becomes its own reflex.
Anti-patterns Blocklist
| Anti-pattern | Fix |
|---|
user-scalable=no, maximum-scale=1 | Remove — blocks accessibility zoom |
transition: all | List properties explicitly |
outline-none without replacement | Add focus-visible:ring-* |
<div onClick> | Use <button> or <a> |
Images without width/height | Add dimensions (prevents CLS) |
| Form inputs without labels | Add <label> or aria-label |
Icon buttons without aria-label | Add aria-label |
| Emoji as UI icons (🚀 ✨) | Use SVG icons (Heroicons, Lucide) |
| Hardcoded date/number formats | Use Intl.DateTimeFormat |
autoFocus everywhere | Use sparingly, desktop only |
Motion Rules
Animate transform/opacity only — never width/height/top/left. List transition properties explicitly. 150-300ms for micro-interactions. Honor prefers-reduced-motion. Allow animation cancellation.
Mode: AUTHORING
Design for user success, not aesthetic preference. Map user flow before writing UI. State order: Error → Loading (no data) → Empty → Success.
Mock-Fidelity Inventory (No Silent Loss)
A build can pass every test and still quietly omit the hero or signature motif. Once a design/mock is approved, before coding, INVENTORY its major visible ingredients:
| Ingredient | Implementation path |
|---|
| Hero / focal moment | Build now / phase 2 (explicit) / cut (approved) |
| Signature motifs | Build now / approximate / cut (approved) |
| Sections | Build now / phase 2 (explicit) / cut (approved) |
| Interactions | Build now / static fallback / cut (approved) |
| States (empty/loading/error) | Build now (states are not optional) |
Every ingredient gets exactly one path. "Cut" and "phase 2" are legitimate, but only when explicitly named — never reached by omission. Treat any silently-dropped major ingredient as a P0 fidelity defect.
Design-System Drift Classifier
When a feature deviates from the design system, classify the root cause:
| Root cause | Fix |
|---|
| Missing token — system has no value for this need | Add the token to the system, then use it |
| One-off impl — token/component exists, but feature reimplemented locally | Swap to shared component/token; delete the one-off |
| Conceptual misalignment — feature's interaction model fights the system's | Rework the flow — patching pixels won't fix it |
Flow-shape match: a feature's flow shape must match its neighbors. Modal vs full-page, save-on-blur vs explicit submit — inconsistency reads as broken even when every pixel is on-system. Treat unexplained flow-shape mismatch as conceptual-misalignment.
Mode: CRITIQUE
READ-only. Scores and flags; caller decides what to fix. A design self-graded by the head that built it is not reviewed — it is rationalized.
Two Isolated Assessments + Synthesis
Assessment A — design-director qualitative review. Read the UI as a senior design director would: hierarchy, rhythm, restraint, intentionality. Score the rubric. A forms its opinion WITHOUT running the ban-list scan.
Assessment B — AI-slop / pattern scan. SEPARATE pass walking the ban-list. B must NOT see A's conclusions — give it the artifact, not A's writeup.
Synthesis — reconcile only after both commit. Where A and B independently agree → high confidence. Where B caught what A's eye glossed → keep it. Where B's match is a false positive → drop with one-line reason.
If only one head: run B first (mechanical, no narrative), record it, THEN run A — never the reverse. A's narrative contaminates B; B's list barely colors A.
Anchored 0-4 Rubric
Heuristics: visual hierarchy, visual rhythm & spacing, restraint & intentionality, consistency & system fit, feedback & state legibility, distinctiveness.
| Score | Criteria |
|---|
| 0 | Broken or actively confusing |
| 1 | Works but generic and fragile. Template defaults, AI-slop tells |
| 2 | Solid, competent, unremarkable. Most real interfaces live here |
| 3 | Good. Intentional hierarchy, consistent system, distinctive |
| 4 | Genuinely excellent. Every element earns its place. Rare |
| Band (avg) | Action | Severity |
|---|
| 0 | Do not ship | P0 |
| 1 | Rework before ship | P1 |
| 2 | Ship with noted follow-ups | P2 |
| 3-4 | Ship | P3 (polish only) |
Be honest. Most interfaces score mid-band (2). A 4 is rare and earned. Anti-grade-inflation is the job.
AI-Slop Ban-List
| Slop pattern | Default verdict |
|---|
| Side-stripe / left-accent-border cards | Refuse |
| Gradient text headings | Refuse |
| Glassmorphism by default | Refuse |
| Hero-metric template (stat row) | Refuse |
| Identical card grids (no hierarchy) | Refuse |
| Modal as first-thought container | Refuse |
| Cream + serif + terracotta "editorial" palette | Refuse |
| Black + acid-lime/green accent | Refuse |
A ban-list match is a finding, not an automatic 0 — let synthesis decide severity against A's read.
Optional Deterministic Detector
If an npx slop-detector is configured/available, run it in Assessment B. If not, the ban-list scan runs by hand. Never block on a missing tool, never invent a tool call.
RTL / Hebrew-Aware Notes
When UI is RTL: check mirroring correctness (layout, icon direction, progress/flow), logical properties (margin-inline-start over hard-coded left/right), mixed-direction runs (Latin tokens in RTL text), and typography (missing intentional Hebrew face = distinctiveness gap).