| name | asset-gacha-session |
| description | Use when running a structured asset generation batch with Safe/Wild/Synthesis lanes, candidate metadata, scoring, and shortlist output. |
| version | 1.0.0 |
| author | Project Agents |
| license | Project-internal |
| metadata | {"hermes":{"tags":["gacha","orchestration","asset-generation"],"related_skills":["asset-generation-brief","compile-prompt-t2i","score-style-fit","taste-critic-review","asset-metadata-writer"]}} |
Asset Gacha Session
Overview
Orchestrates multi-candidate asset generation. The default is three lanes: Safe, Wild, Synthesis.
When to Use
- Generate many candidates for one asset role.
- Explore style/taste while preserving constraints.
- Produce a shortlist for human review or Godot prep.
Session Steps
- Load or create asset brief.
- Route style kit.
- Choose lineage if relevant.
- Compile Safe Lane prompts.
- Compile Wild Lane prompts.
- Score outputs.
- Create Synthesis Lane prompt using best safe clarity + best wild hook.
- Score again.
- Write metadata and shortlist.
Lane Contract
safe:
anchor_strength: high
creative_risk: low_to_medium
wild:
anchor_strength: hard_anchor_plus_soft_reminders
creative_risk: high
synthesis:
inputs: [selected_safe, selected_wild]
instruction: preserve safe readability and inject 1-2 wild hooks
Output Folder
Generatedres://sessions/<date>_<asset_id>/
brief.yaml
prompts/
outputs/
scores/
metadata/
shortlist.md
next_iteration.yaml
Common Pitfalls
- Generating only recolors.
- Letting Wild Lane violate hard anchors.
- Promoting candidates before scoring and metadata.
Verification Checklist