| name | vertical-slice-asset-pack |
| description | Use when planning or generating the first vertical-slice asset pack as a coherent set across protagonist, weapons, enemies, boss, UI, VFX, room kit, and scene handoff. |
| version | 1.0.0 |
| author | Project Agents |
| license | Project-internal |
| metadata | {"hermes":{"tags":["vertical-slice","asset-pack","orchestration"],"related_skills":["asset-gacha-session","asset-lineage-planner","prepare-godot-scene-resource"]}} |
Vertical Slice Asset Pack
Overview
Orchestrates a coherent first-slice asset set instead of isolated candidates.
When to Use
- When generating first playable art candidates.
- When checking coverage of core prototype visuals.
- When making a batch that must feel like one game.
Default Pack
- protagonist
- 1 melee weapon module
- 2 ranged weapon modules
- 1 room-local gadget
- 3 common enemies
- 1 elite variant
- 1 boss
- 1 inherited ability
- room kit sample
- UI/HUD icons
- core VFX set
- material samples
Process
- Create pack-level art brief.
- Plan 1–2 lineages.
- Route style kits for each asset.
- Run gacha sessions per asset type.
- Score and shortlist with shared taste criteria.
- Write pack manifest and metadata.
- Promote only coherent candidates to Godot prep.
Verification Checklist