| name | soul-city |
| description | Liminal place prototype — rooms, shops, tools, objects; souls walk here |
| license | MIT |
| tier | 1 |
| related | ["soul","mind","character","persona","room","object","vehicle","adventure","micropolis","incarnation","party","inventory","memory-palace"] |
| tags | ["moollm","soul-city","prototype","place","city","map","rooms","roads","shops"] |
Soul City
Reusable place prototype — rooms, roads, shops, tools, objects, plazas,
vehicles. Souls walk here (soul).
Human entry: SOUL-MODEL.md
Grain
skills/soul/ ← continuity body (0+ minds; free-form)
skills/soul-city/ ← place (rooms, shops, tools, …)
↓ INSTANTIATE / COMPOSE
instance map ← concrete rooms, roads, plazas, shops
↓ inhabit
soul + mind[] + character ← bridges to other games OK
Contents
- Rooms, roads, maps, plazas — spatial index
- Shops, tools, objects — city affordances
- Vehicles — movable inhabitables
- Souls — citizens and visitors; each authors its mind graph
- Parties — multi-soul travel
Cross-game
Souls may bridge to characters, personas, and minds in other games. Each game
keeps its own organization. incarnation — grant and author architectures.
Instances
Public entry
SOUL-MODEL.md
Part of MOOLLM
README · skills/ · INDEX.yml