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asset-optimization

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Aktualisiert2. Juli 2026 um 01:28

Shrink a media asset to the smallest bytes that still serve its purpose, keyed on asset kind (raster, vector, animation, video, audio, model, document, font) and on where it will be presented. Detects and acquires the right binary from a central tool manifest, runs a lossless-or-lossy pass decided by fidelity intent, measures before and after, validates the output, and keeps the result only if it is smaller AND still valid, redirecting to a better format or a different kind when the source is wrong for the job (a no-alpha PNG-24 wants JPEG or WebP; an over-long GIF wants video). Optimizes one file or walks a whole repository. Use for "optimize/compress this image, gif, svg, video, audio, 3D model, or web font", "shrink a PNG", "which format should this asset be", or "make these assets smaller". Skip when the asset is already minimal, when the bytes must stay bit-exact for a reason other than size, or when a build-time plugin (a bundler image loader, expo-optimize) already optimizes it in the pipeline.

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