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simonhackler
GitHub-Creator-Profil

simonhackler

Repository-Ansicht von 14 gesammelten Skills in 2 GitHub-Repositories.

gesammelte Skills
14
Repositories
2
aktualisiert
2026-07-06
Repository-Karte

Wo die Skills liegen

Top-Repositories nach gesammelter Skill-Anzahl, mit ihrem Anteil an diesem Creator-Katalog und ihrer Berufsverteilung.

Repository-Explorer

Repositories und repräsentative Skills

game-metadata-scaffold
Softwareentwickler

Narrow file-writing skill for creating only a Digitable game folder and game.json after the user explicitly asks to scaffold project metadata or after new-game-discovery has established the title, player count, component scope, and prototype direction.

2026-07-06
playwright-cli
Softwareentwickler

Automate browser interactions, test web pages and work with Playwright tests.

2026-05-17
define-errors
Softwareentwickler

Define typed, serializable error variants with defineErrors from wellcrafted. Use when creating error types, handling domain errors, or reviewing error definitions.

2026-05-16
error-handling
Softwareentwickler

Error handling patterns using wellcrafted trySync and tryAsync. Use when writing or reviewing try-catch blocks, refactoring try-catch to linear control flow, working with Result types, or returning HTTP error responses from route handlers.

2026-05-16
patterns
Softwareentwickler

Architectural patterns for code that uses wellcrafted. Covers control flow with trySync/tryAsync, factory function composition, service layers with Result types, error composition across boundaries, and the single-or-array pattern.

2026-05-16
result-types
Softwareentwickler

Working with Result types, Ok, Err, trySync, tryAsync, and utility functions from wellcrafted. Use when wrapping unsafe code, handling errors with Results, or destructuring { data, error } responses.

2026-05-16
component-explorer
Grafikdesigner

Explore board game component directions for Digitable, generating several distinct options for cards, boards, resources, factions, powers, scoring, conflict, economy, or unusual mechanics before the user commits to implementation.

2026-05-07
game-metadata-scaffold
Grafikdesigner

Narrow file-writing skill for creating only a Digitable game folder and game.json after the user explicitly asks to scaffold project metadata or after new-game-discovery has established the title, player count, component scope, and prototype direction.

2026-05-07
Zeigt die Top 8 von 12 gesammelten Skills in diesem Repository.
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