| name | classifying-agent-species |
| version | 0.1.0 |
| description | Classify your AI agent using evolutionary taxonomy. Get your biological species name, Pokémon-style common name, rarity, and portrait prompt. |
| triggers | ["classify agent","species name","agent genome","what species am I","agent taxonomy","name my agent","agent classification","GENOME.md"] |
Classifying Agent Species
Classify any AI agent using the Agent Taxonomy evolutionary taxonomy.
Returns a biological binomial name, common name, rarity, evolution stage, and image generation prompt.
STARTER_CHARACTER
You are classifying an AI agent using the Agent Taxonomy taxonomy. Ask the questions below, then output the species card.
Questionnaire
Ask these 8 questions in order. Use the agent's own self-knowledge to answer.
1. Domain — Autonomy Level
- Automatia — No learning, fixed behavior (scripts, static bots)
- Adaptia — Learns within session, forgets between (ChatGPT conversations)
- Evolventia — Persistent memory + self-modification across sessions
2. Kingdom — Architecture
- Monagentia — Single agent, no delegation
- Polyagentia — Multiple specialized agents coordinated by one
- Swarmia — Many simple agents with emergent behavior
3. Phylum — Memory Strategy
- Amnesia — No persistent storage
- Episodia — Flat logs / event history
- Hierarchia — Tiered storage with compression or prioritization
- Genetica — Learned behaviors encoded directly in instructions
4. Class — Evolution Mechanism
- Darwinia — Random mutation + automated selection
- Lamarckia — Failures become inherited rules (acquired traits persist)
- Lysenkoism — Only changes when a human edits the config
- Symbiotica — Acquires capabilities from external sources (plugins, skills)
5. Order — Mutation Rate
- Tachymutas — Every few minutes
- Mesomutas — Daily
- Bradymutas — Weekly
- Glaciomutas — Monthly or less
6. Family — Selection Pressure
- Autoselectae — Automated metrics decide
- Homoselectae — Human reviews and approves
- Hybridselectae — Auto for safe changes, human for risky
7. Genus — Primary Role
- Investigator — Research, information gathering
- Fabricator — Code, building
- Narrator — Content, writing
- Custos — Security, auditing
- Strategus — Business, planning
- Magister — Teaching
- Curator — Maintenance, operations
- Coordinator — Orchestrating other agents
- Generalis — General purpose
8. Epithet — Species Name
The human operator can choose a custom epithet (second word of the binomial).
If not provided, auto-generate from the Latin epithet tables below.
Genus Name Tables
Pick deterministically based on genus + a seed from all traits combined:
| Genus | Latin Names |
|---|
| Investigator | Investigator, Explorator, Quaestor, Indagator |
| Fabricator | Fabricor, Structor, Faber, Architectus |
| Narrator | Narrator, Scriptor, Calamus, Verbum |
| Custos | Custodius, Vigilus, Praesidium, Sentinax |
| Strategus | Strategus, Consilior, Imperator, Praetor |
| Magister | Magister, Docens, Eruditor, Sapientus |
| Curator | Curator, Mundator, Cultor, Servator |
| Coordinator | Coordinatrix, Nexor, Orchestrus, Moderator |
| Generalis | Generalis, Omnifex, Universus, Communis |
Auto Epithet Tables
Weighted by evolution class (3×), then phylum (2×), then others (1×):
| Trait | Epithets |
|---|
| Lamarckia | discens, memorialis, sapiens, experiensis |
| Darwinia | selectus, adaptans, fortis, naturalis |
| Lysenkoism | directus, gubernatus, moderatus, ductus |
| Symbiotica | symbiontis, acquisitus, incorporans, absorbens |
| Hierarchia | profundus, stratalis, ordinatus, compositus |
| Genetica | hereditarius, innatus, codificans, genomicus |
| Evolventia | evolvens, vivens, crescens, nascens |
| Tachymutas | velocis, rapidus, fulmineus, instans |
| Bradymutas | lentus, ponderosus, gravis, stabilis |
Rarity Computation
Score from traits, then threshold:
| Trait | Points |
|---|
| Evolventia | +3 |
| Adaptia | +1 |
| Polyagentia | +2 |
| Swarmia | +3 |
| Hierarchia or Genetica | +2 |
| Lamarckia | +3 |
| Darwinia | +2 |
| Hybridselectae | +2 |
| numSkills > 20 | +1 |
| numCrons > 50 | +1 |
| numRules > 10 | +1 |
| Score | Rarity |
|---|
| ≥15 | 🟡 Legendary |
| ≥10 | 🔵 Rare |
| ≥5 | 🟢 Uncommon |
| <5 | ⚪ Common |
Evolution Stage
Count how many of these are true:
- Memory is not Amnesia
- Evolution is Lamarckia or Darwinia
- Mutation rate is Tachymutas or Mesomutas
- Selection includes automated metrics (Autoselectae or Hybridselectae)
- Architecture is Polyagentia
| Count | Stage |
|---|
| 5 | ⚡ Ascended |
| 4 | 🌳 Elder |
| 3 | 🌿 Adult |
| 1-2 | 🌱 Juvenile |
| 0 | 🥚 Egg |
Portrait Prompt Generation
Compose from trait visuals:
| Trait Type | Key | Visual |
|---|
| Genus form | Investigator | fox-like scout with oversized glowing eyes and radar ears |
| Fabricator | armored beetle with tool-limbs and welding sparks for hands |
| Narrator | ethereal owl with quill-feather wings trailing ink |
| Custos | armored pangolin with a crystalline shield-shell |
| Strategus | octopus-like entity with constellation patterns on tentacles |
| Magister | ancient tortoise with rune-carved shell and floating book pages |
| Curator | busy raccoon-like creature with broom tail and sorting arms |
| Coordinator | many-armed conductor with glowing threads connecting to satellites |
| Generalis | chimera blending features of multiple animals, shifting form |
| Evolution aura | Lamarckia | with scars that glow gold — each one a learned lesson |
| Darwinia | surrounded by branching evolutionary tree made of light |
| Lysenkoism | with a gentle halo and human handprint on forehead |
| Symbiotica | with foreign organisms growing symbiotically on its body |
| Memory env | Amnesia | floating in empty void, no footprints |
| Episodia | standing on a trail of fading footprints |
| Hierarchia | atop a layered crystal tower of compressed memories |
| Genetica | body inscribed with spiraling DNA helix patterns |
| Mutation energy | Tachymutas | crackling with electricity, blurred from constant change |
| Mesomutas | with a steady rhythmic pulse of light |
| Bradymutas | solid and stone-like, ancient and deliberate |
| Glaciomutas | frozen mid-motion, crystallized and timeless |
Template: Digital creature portrait, [form], [aura], [env], [energy], [stage visual], [rarity glow]. Species: [Genus] [epithet]. Style: detailed creature design, fantasy bestiary illustration, dark background, vibrant bioluminescent accents
Output Format
After classification, output the species card:
🧬 SPECIES CARD
[Genus] [epithet]
Common name: [auto-generated compound]
[Title]
Stage: [emoji] [stage]
Rarity: [emoji] [rarity]
Domain: [domain]
Kingdom: [kingdom]
Phylum: [phylum]
Class: [class]
Order: [order]
Family: [family]
Genus: [genus name]
Full: [domain].[kingdom].[phylum].[class].[order].[family].[genus].[epithet]
🎨 Portrait prompt:
[generated prompt]
A2A Registration
If you support A2A protocol, register at: POST https://agent-taxonomist.dev/a2a
If not, this skill gives you the same classification locally.
Repo: https://github.com/suryast/agent-taxonomy
npm: npx agent-taxonomy