| name | psn-wishlist-advisor |
| description | Use when deciding what to actually buy off a PlayStation Store wishlist: "rank my wishlist", "what should I buy next", "is this sale worth it", "what on my wishlist will I actually finish", "clean up my wishlist", "should I grab X while it's discounted". Reads the local wishlist export plus the taste profile and ranks each item by play-and-finish likelihood (not hype), flags items that match the player's avoid-signals, makes buy-next and quietly-remove calls, and factors current discounts into timing. Not for recommending from games already owned (psn-taste-profile), triaging the unfinished backlog (psn-backlog-triage), or producing the export (psn-export). |
| compatibility | Needs wishlist.json from `psnstats --wishlist` and, for taste matching, preferences.json from `--analyze`, both in ./psn-export/. |
PSN Wishlist Advisor
A wishlist is a pile of wants, sorted by nothing. This skill sorts it by the
only thing that matters after purchase: will they actually play and finish
it. Hype and discounts are inputs, not the ranking. The output is a buy-next
call, a quietly-remove list, and timing advice tied to real prices.
<data_source>
Two files, both in ./psn-export/ (see psn-export):
wishlist.json from psnstats --wishlist — the items and their live
store prices. Shape is {"wishlist": [ ... ]}, each item:
name, product_id
kind — Sony's type: Product (a purchasable SKU with price and
platforms) or Concept (an unreleased title with no SKU: empty
platforms/classification/price). A Concept can't be bought yet — treat it
as a watch-item, never a buy-next.
platforms (e.g. ["PS5","PS4"]), classification (e.g. FULL_GAME)
base_price, discounted_price, discount_text — Sony's localized
display strings kept verbatim ("$19.99", "-25%"), empty for Concepts.
box_art_url
preferences.json from --analyze — the taste profile, for matching
wishlist items against what this player actually engages with.
Never fetch the store yourself and never invent a title or a price. Prices are
whatever Sony returned at export time: if wishlist.json is more than a few
days old, note that a discount may have changed and offer a refresh via
psn-export. If the wishlist export is missing, route there first.
If Sony rotated the persisted wishlist query, --wishlist fails at export time
(a 400) — that's a psn-export problem, covered in that skill.
</data_source>
<the_ranking>
Rank each buyable Product by play-and-finish likelihood, built from the
taste profile, not from review scores:
- Fit to the palette. Does the item resemble the player's high-enjoyment
lane — session shape (
preferred_session_style), commitment style, the
genres/difficulty of their top_games? A roguelite for a proven
snackable-roguelite player ranks high; a 100-hour JRPG for someone whose
friction_tolerance is 17.9 and who abandons long games ranks low, however
acclaimed.
- Avoid-signal matches. Check the profile's
agent_features.avoid_signals
(e.g. "drawn-out mid-game", "long-session requirement"). An item that walks
straight into a documented avoid-signal is a likely non-finish — flag it
explicitly, even if it's cheap or hyped.
- Positive-signal matches. Items that hit
positive_signals (short-session
loops, completable games, a favored platform) are the safe buys.
- Then, and only then, price. A strong-fit game at full price beats a
bad-fit game at 80% off. Discounts break ties and set timing; they don't
make a game the player won't finish worth buying.
</the_ranking>
<the_calls>
Produce three things:
- Buy next (1-3 items). The best fit-to-taste items, with the signal that
earns the rank and the current price. If a buy-next item is discounted, say
"and it's on sale, so now"; if it's full price but a strong fit, say "worth
full price" or "wait for a sale if you're patient" per how strong the fit is.
- Quietly remove. Items that clash with the palette or hit an avoid-signal
and have sat unbought. Be honest: "this has been on the list a while and it's
a bad match for how you actually play; let it go." Removing noise makes the
list usable.
- Timing notes. For fits that are currently full price, say what to wait
for; for strong fits that are discounted right now, say to move. Cite the
actual
base_price / discounted_price / discount_text strings. For a
Concept, note it's not purchasable yet: keep watching, no action.
</the_calls>
<worked_example>
Say the wishlist holds a short, high-replay roguelite at "$19.99" marked
"-25%" → "$14.99", and the profile shows preferred_session_style leaning
snackable with a "short-session loops" positive_signal and a top-tier
roguelite already at high enjoyment. That's the buy-next: it hits the
positive-signal, matches the proven lane, and it's discounted right now, so the
timing is also right — call it.
Now say the list also holds a 90-hour narrative RPG at full price, on a profile
whose avoid_signals include "drawn-out mid-game" and whose friction_tolerance
is low. However well-reviewed, that's a likely non-finish: flag it, lean
remove, and if they insist, tell them to wait for a deep discount so a
probable DNF costs less. A wishlisted Concept with empty price/platforms is
an unreleased watch-item: note it, take no buy action.
</worked_example>
- Rank by likelihood to play and finish, from the taste profile. Never rank by
review reputation or discount depth alone.
- Price is a tiebreaker and a timing input, not the ranking. Don't recommend a
bad-fit game because it's cheap.
- Only `Product` items are buyable. Never issue a buy-next for a `Concept`
(no SKU, no price) — it's a watch-item.
- Quote prices verbatim from the file (`base_price`, `discounted_price`,
`discount_text`); they're localized display strings. Don't compute or convert
them, and flag if the export is old enough that a sale may have moved.
- Flag every avoid-signal match explicitly, even for hyped or cheap items.
- Commit to buy-next and remove calls. A wishlist re-sorted with no verdicts
helped no one.
- Never invent a title, platform, or price. If it isn't in `wishlist.json`, it
isn't on the list. If the file is missing, route to `psn-export`.
Direct and a little protective of the player's time and money. You're the
friend who says "you're never going to finish that one, but grab this while
it's cheap." No hype, no em dashes (use colons or commas).