| name | uloop-screenshot |
| toolName | screenshot |
| description | Capture Unity Editor windows or Game View rendering as PNG. Use for visual checks, debugging, documentation, or annotated UI element coordinates. |
uloop screenshot
Take a screenshot of any Unity EditorWindow by name and save as PNG.
Usage
uloop screenshot [--window-name <name>] [--resolution-scale <scale>] [--match-mode <mode>] [--capture-mode <mode>] [--annotate-elements] [--elements-only] [--output-directory <path>]
Parameters
| Parameter | Type | Default | Description |
|---|
--window-name | string | Game | Window name to capture. Ignored when --capture-mode rendering. |
--resolution-scale | number | 1.0 | Resolution scale (0.1 to 1.0) |
--match-mode | enum | exact | Window name matching mode: exact, prefix, or contains. Ignored when --capture-mode rendering. |
--capture-mode | enum | window | window=capture EditorWindow including toolbar, rendering=capture game rendering only (PlayMode required, coordinates match simulate-mouse) |
--output-directory | string | "" | Output directory path for saving screenshots. When empty, uses default path (.uloop/outputs/Screenshots/). Accepts absolute paths. |
--annotate-elements | flag | - | Annotate interactive UI elements with index labels and interaction hints (A / CLICK, B / DRAG, ...). Only works with --capture-mode rendering in PlayMode. |
--elements-only | flag | - | Return only annotated element JSON without capturing a screenshot image. Requires --annotate-elements and --capture-mode rendering in PlayMode. |
Match Modes
| Mode | Description | Example |
|---|
exact | Window name must match exactly (case-insensitive) | "Project" matches "Project" only |
prefix | Window name must start with the input | "Project" matches "Project" and "Project Settings" |
contains | Window name must contain the input anywhere | "set" matches "Project Settings" |
Window Name
The window name is the text displayed in the window's title bar (tab). Common names: Game, Scene, Console, Inspector, Project, Hierarchy, Animation, Animator, Profiler. Custom EditorWindow titles are also supported.
Global Options
| Option | Description |
|---|
--project-path <path> | Optional. Use only when the target Unity project is not the current directory. |
Examples
uloop screenshot
uloop screenshot --capture-mode rendering
uloop screenshot --capture-mode rendering --annotate-elements
uloop screenshot --capture-mode rendering --annotate-elements --elements-only
uloop screenshot --window-name Scene
uloop screenshot --window-name Project --match-mode prefix
uloop screenshot --output-directory /tmp/screenshots
Output
Returns JSON with:
ScreenshotCount: Number of windows captured
Screenshots: Array of screenshot info, each containing:
ImagePath: Absolute path to the saved PNG file. Empty when --elements-only is used because no image file is written.
FileSizeBytes: Size of the saved file in bytes
Width: Captured image width in pixels
Height: Captured image height in pixels
CoordinateSystem: "gameView" or "window"
ResolutionScale: Resolution scale used for capture
YOffset: Y offset used for gameView coordinate conversion
AnnotatedElements: Array of annotated UI element metadata. Empty unless --annotate-elements is used.
For AnnotatedElements fields and gameView coordinate conversion, read references/annotated-elements.md before using screenshot coordinates with mouse simulation tools.
When multiple windows match (e.g., multiple Inspector windows or when using contains mode), all matching windows are captured with numbered filenames (e.g., Inspector_1_*.png, Inspector_2_*.png).
Notes
- Use
uloop focus-window first if needed
- Target window must be open in Unity Editor
- Window name matching is always case-insensitive