Create or modify pixel-art mascot packs for claude-code-mascot-statusline plugin. Use when: creating a new character pack from scratch, modifying existing pack sprites, fixing visual issues in half-block rendering, iterating on sprite design, or adding new states to a pack. Triggers: "create pack", "new mascot", "pixel art", "make character", "edit sprite", "fix sprite", "パック作成", "キャラ作成", "スプライト編集", "new pack", "mascot pack", "インベーダー", "キャラクター"
Standardmäßig ist der Prompt ausgewählt, der zuerst die Quelle prüft. Sie können zu einem direkten Befehl wechseln oder eine lokale Kopie herunterladen.
Quelldateien prüfen
Lesen Sie SKILL.md und alle von SkillsMP angezeigten Begleitdateien, bevor Sie sich für eine Installation entscheiden.
Mit Codex oder Claude installieren Kopieren Sie diesen Prompt, fügen Sie ihn in Codex, Claude oder einen anderen Assistant ein und lassen Sie die Skill-Seite prüfen und installieren.
Ein direkter Befehl überspringt den Prüf-Prompt. Prüfen Sie die Quelle, bevor Sie ihn ausführen.
Create or modify pixel-art mascot packs for claude-code-mascot-statusline plugin. Use when: creating a new character pack from scratch, modifying existing pack sprites, fixing visual issues in half-block rendering, iterating on sprite design, or adding new states to a pack. Triggers: "create pack", "new mascot", "pixel art", "make character", "edit sprite", "fix sprite", "パック作成", "キャラ作成", "スプライト編集", "new pack", "mascot pack", "インベーダー", "キャラクター"
Create Mascot Pack
Interactive assistant for creating and modifying pixel-art mascot packs for the claude-code-mascot-statusline plugin.
Workflow Decision
Determine the task type:
Creating a new pack? → Follow "New Pack Workflow" below
Modifying an existing pack? → Follow "Existing Pack Workflow" below
New Pack Workflow
Phase 1: Requirements
Ask the user:
Character concept (animal, robot, invader, object, etc.)
Grid size — recommend 16x16 for half-block, 8x8 for simpler characters
Render mode — half-block (recommended for faces/characters) or bg-space (simpler)
Pack name (lowercase, hyphens, e.g. space-invader)
Index 1 = outline / dark color — defines the silhouette
Index 2 = main body color — this is the heat target (shifts toward when context window usage reaches 60-85%). Choose a warm or neutral color that looks good interpolating toward red.
#ff4444
Index 3+ = accent colors (eyes, mouth, effects, highlights)
Recommend 5-10 colors total
Read references/pixel-buddy-anatomy.md for palette reference (10-color example).
Phase 3: Idle Sprite Design
The idle frame is the baseline for all other states. Get this right first.
Design approach:
Sketch the silhouette first — all non-zero cells form the shape
Place outline (index 1) at edges for clear contour
Closing eyes: Open eyes have white(4) that interrupts dark lines. Closed eyes remove this interruption → check for new vertical collisions at eye columns
Widening mouth outline: May align with whisker or eye outlines in the same column
Adding effects at sprite edges: May create unintended dark borders if outline color is used